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[–] 72 points 10 months ago (5 children)

Don’t forget my mismatching outfit because I need the best stats at all times

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  • [+] 59 points 10 months ago* (last edited 1 month ago) (2 children)
  • [–] 19 points 10 months ago*

    I've been playing Hogwarts Legacy^1^, and one nice thing about it is the way it separates out gear items from "appearances." Each piece of gear comes with its default appearance, but also unlocks access to it permanently, so you can choose any appearances you've unlocked without having to wear or even keep the items that granted them.

    ^1^ don't judge; I didn't buy it -- it came with Amazon Prime^2^

    ^2^ okay, that you can judge me for

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  • [–] 40 points 10 months ago

    She's doing the teabag movement to show she's friendly

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  • [–] 21 points 10 months ago (3 children)

    I hate L3 as crouch. I love my 8bitdo controller that maps those two buttons to the back paddles.

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  • [–] 19 points 10 months ago* (last edited 10 months ago) (2 children)

    I kind of don't understand joy clicks as inputs.

    Hey kids, wanna fuck up your sticks and cause drift?

    Try clicking them! A lot! All the time!

    Along side motions that also require a precise but variable angle on the stick, that's even better for your controller!

    Now, I like the idea of configurable button sets based on which joycon is being touched, i make control configs for my Deck that do shit with that all the time.

    But clicking them?

    Just no.

    At least over with a Deck, we have track pads for that, you can do basically anything with em, use em as a mouse or joy input, map them 4 way or 8 way as more buttons, turn them into a custom menu, just make each one into one big button...

    But also, when it comes to running... its an analog stick.

    The whole point of an analog stick is... it gets a variable/range strength of 2d inputs.

    Its not a dpad with something glued on top of it anymore.

    Just make full stick run, semi stick walk, barely any stick just lazily slow creep, or amble.

    Or, make a quick double up tap stick transfer you into run mode, which eases off when you pass some threshold near 0.

    ... there are so many better ways to do 'make character run' than 'jam the stick into itself.'

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  • [–] 3 points 10 months ago* (1 child)

    Preach, brother! You said it perfectly

    Also,

    Just make full stick run, semi stick walk, barely any stick just lazily slow creep, or amble.

    This is pretty much how Nintendo did it in Mario 64. Which is probably the most influencal game for how to move in 3D. It seems devs have forgotten the lessons in that game.

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  • [–] 4 points 10 months ago

    Like, one way of emulating this on a mouse and keyboard is what ... at least the older Splinter Cell games did, on PC.

    WASD for move, but the mouse wheel scroll moves you gradually up or down a speed gradient, your UI has a little bar, I think, that goes either up or down or left or right, to indicate what speed you're dialed in to.

    I have always been confused as to why basically no other PC games do this, especially sneaky games and tactical shooters, nope, they're all a bunch of state transitions.

    Just make it so you can also have button binds that jump between sprint and walk or w/e, 20 and 80 out of 100...


    I think... Intruder is like one other PC game that does something like this?

    And also adds in a kind of funny 'balance' mechanic, where it calcs the width of the surface you are standing/moving on, if the width is too small and your movement or rotational velocity is too high, you have a greater chance of ... basically, you make a basketball court sneaker screech sound, and then insta ragdoll, and either trip or fall off what you're standing on.

    Its pretty fucking funny, especially in a small team v team shooter, but it is also designed to basically solve a problem with a lot of brush based shooter maps, which is that there will be some absurd, 5 cm wide ledge that a player can use to obtain a ludicrous postion.

    So... this just embraces that and says sure buddy, you can try lol.

    It is extremely funny to watch someone try to sprint along a railing and try to then jump to a chandelier or somethjng, only to cause a large squeek sound when they hit they jump button, do half a jump and then ragdoll collapse down the balcony.


    Anyway, double tap WASD to either start a sprint or do an evasive dodge or something like that, that I've seen in PC games as well, though again, its fairly uncommon...

    It really sucks imo, that basically the most fundamental components of most video games, how does the player move through the world... its just like an afterthought these days, no, what we need is either a very basic, simplified standard, or some half busted third person schema that mainly exists to show off all our very fancy graphics stretched over extremely simplistic gameplay.

    Blargh.

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  • [–] 18 points 10 months ago (5 children)
  • [–] 9 points 10 months ago

    She tried twisting around, but hes still winning the thumb war.

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  • [–] 9 points 10 months ago

    What year is it? Am I really this old?

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  • [–] 9 points 10 months ago (6 children)

    Is that the British cabbage lady?

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  • [–] 18 points 10 months ago (4 children)

    This is Theresa May, predecessor to the Cabbage Lady. (Crazy how many prime ministers we went through in those few years.)

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  • [–] 4 points 10 months ago (2 children)

    Most games I play tend to stand your up in a pre defined position as soon as it starts.

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  • [–] 3 points 10 months ago* (last edited 10 months ago)

    That worked hilariously in ‘Deus Ex’ when a friend had both of Denton's legs shot to shit. Denton crawled around for hours, then stood right up in a cutscene, and after it ended, flopped back on the ground and resumed crawling.

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  • [–] 4 points 10 months ago

    Damn she's going straight for the D like a goblin shark

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  • [–] 3 points 10 months ago (1 child)

    I need to know the context

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  • [–] 2 points 10 months ago

    Hilarious 😆

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  • [–] 1 point 10 months ago

    Damn, this was me playing BOTW whenever I'm feeling the pressure in a fight.

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