I kind of don't understand joy clicks as inputs.
Hey kids, wanna fuck up your sticks and cause drift?
Try clicking them! A lot! All the time!
Along side motions that also require a precise but variable angle on the stick, that's even better for your controller!
Now, I like the idea of configurable button sets based on which joycon is being touched, i make control configs for my Deck that do shit with that all the time.
But clicking them?
Just no.
At least over with a Deck, we have track pads for that, you can do basically anything with em, use em as a mouse or joy input, map them 4 way or 8 way as more buttons, turn them into a custom menu, just make each one into one big button...
But also, when it comes to running... its an analog stick.
The whole point of an analog stick is... it gets a variable/range strength of 2d inputs.
Its not a dpad with something glued on top of it anymore.
Just make full stick run, semi stick walk, barely any stick just lazily slow creep, or amble.
Or, make a quick double up tap stick transfer you into run mode, which eases off when you pass some threshold near 0.
... there are so many better ways to do 'make character run' than 'jam the stick into itself.'