this post was submitted on 17 Oct 2023
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[–] [email protected] 16 points 1 year ago (4 children)

Wow, what in the world would require that amount of data to log a crash?

[–] [email protected] 11 points 1 year ago (1 children)
[–] [email protected] 0 points 1 year ago (1 children)

How does spaghetti code even related to the logs? Do you know what it even means?

[–] [email protected] 3 points 1 year ago

Poorly coded is what I meant. I was trying to be funny

[–] [email protected] 5 points 1 year ago

The developer left the debugging mode on for deployment by mistake.

[–] [email protected] 1 points 1 year ago

Maybe it's dumping core as well.

[–] [email protected] 4 points 1 year ago

Weird to be that size and not larger, if they're just dumping RAM for investigation by devs. If it's selective, at all - the game is a 1v1 fighter. Relevant state has to be a couple megabytes.

[–] [email protected] 1 points 1 year ago

this game was clearly rushed out. pc experience on day 1 left me desiring more polish. I use a kb to play fighting games, and rebinding keys was such a gigantic pain to do.

sf6 set the benchmark for me when it comes to fg polish.