Prince of Persia: Sands of Time felt very close, and was an excellent game. IIRC there was a remaster not long ago.
The Uncharted games are quite similar as well.
Prince of Persia: Sands of Time felt very close, and was an excellent game. IIRC there was a remaster not long ago.
The Uncharted games are quite similar as well.
Think I got Sand of Time somewhere in my bedroom when I got that Ubisoft 25 Years bundle which will see if I can install it on Linux (or find somewhere else that where I don't need that disc).
I know newer Tomb Raider (2013, Rise & Shadow) gets compared to Uncharted but might give that a try? Vaguely remember playing the remaster of 1st game on PS4 and liked the gunplay despite I am rubbish at it lol
The NEW Tomb Raider has a lot of imitators that are very good, notably the Horizon Zero Dawn games.
The old 3D Indiana Jones games should fit.
And maybe Star Wars: Episode I - The Phantom Menace
For The Phantom Menace, is it best playing PC or PS1 port?
Because I'm biased to the way PS1 games look with their imperfections I'd always lean PS1.
Uncharted.
Uncharted is much more similar to the new Tomb Raider games, rather than the originals.
Because new tomb raider was inspired by Uncharted.
However I feel uncharted, 2-4 in particular, have more classic tomb raider esque moments with puzzles outside of combat.
New tomb raider felt like it leaned more into uncharted combat and exemplified the death defying set pieces. All of the puzzley elements in the new tomb raiders felt like they were just side content.
Perhaps I'm exceeding the envelope of tomb raider like... but Portal 2.
You know what, I've never thought about it before but I think you're spot on. Portal 1 & 2 are essentially tomb raider puzzle rooms with different movement mechanics.
I’m with you, I loved the first two or three Tombraiders. Getting into a new room, looking around to figure out where I needed to get to, then working out the route and the puzzle. Nothing else hits quite the same.
I find Legend and after, they simplify the controls which made platforming more automated which loss that difficulty curve which I like from the older games like I need to think about both where to go and how to do it without falling to my death.
Plus also, I have fond memories of when the first Tombraider came out and we sat around a friend's PS1 taking turns to kill Lara off!
I like the legend trilogy, but more so because they felt like platformers. They're difficulty was instead more to do with route reading and finding out where to go. Whereas the original had that plus the strange (but cool) combo style methodical inputs for doing all of the different acrobatics required for the route. Here's hoping the new games can blend the two a bit more.
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