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[–] 72 points 1 year ago (32 children)

Setting aside prices, I've seen an unexpected amount of sourness directed at the first game. While the first game wasn't a greatest of all time RPG and had flaws, I found it overall enjoyable enough and it was clearly a project with some passion that I didn't regret sinking time into it.

I expect similar of the sequel, with hopefully improvements based on feedback from the first game. I plan to have fun with the game, and it is a bit tiring to see things like the pricing prompting people to badmouth the game itself when they are separate things.

Am I going to pay $80? No. No I'm not. This is a single player RPG though. There's no FOMO of getting left behind on the multiplayer unlocks or the lore of a new season. It's a singleplayer game. Put it on the wishlist and buy it on a sale. Simple as.

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  • [–] 16 points 1 year ago (1 child)

    I've always maintained that the first was a fine game that was tanked by the price. It was priced to drive gamepass subs, not sell the game. At $35-40, it would have been received much better, imo. Years later, now that it's more appropriately priced, it seems to be more well-reviewed.

    Unfortunately the second is going down the same path. It may take 5+ years for the game to be appreciated to its fullest (assuming no glaring issues), through no fault of the devs.

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  • [–] 10 points 1 year ago (11 children)

    I tried giving it a chance but it just felt like a bad Fallout 3 with Borderlands writing. Got to like the third planet I think and I dropped it.

    I really liked Avowed though, which elicited similar reactions.

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  • [–] 11 points 1 year ago (5 children)

    The expectation that it was an open world modern style Fallout game does seem to be a theme among people who didn't like it. That wasn't helped by pre-release marketing that emphasized it came from the studio that made New Vegas (despite the writers and game leads all being different).

    I went in to the game without expectations and found the structure of the game closer to a classic BioWare RPG. Rather than a single huge open world it was a series of curated hubs to travel between. At those hubs there was space to explore but it was more limited and curated than a full open world. The more curated approach meant that the game could be designed with certain builds in mind since players would interact with certain areas coming from known directions, allowing alternate routes or quest solutions for different builds to be placed.

    Accepting it as a hub based RPG that leaned into a specialized build made the game click for me.

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  • [–] 5 points 1 year ago* (3 children)

    I don’t think it was the lack of open world that put me off from it, as I’ve always preferred hub based games ever since Dragon Age Origins. I think it was just the writing honestly. I don’t like the whole “le soooo epic zany & ttlly rndm” writing that it shares with Borderlands. I don’t find it funny, endearing nor entertaining. It’s just annoying to me and it was everywhere at the time because millennial culture was at its height.

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    [–] 39 points 1 year ago (2 children)

    When game prices reach 80 dollars, I reach an era where games have ceased to be that important. Path of exile all year long

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  • [–] 18 points 1 year ago*

    You don't need to get just new games. Do what a ton of people do: wait till they're on sale. There is literally no hurry, wait till any game reaches the price point you think its worth. And then you get the best possible version of the game, both in terms of patches, most of the time with DLC included and the modding community has had time to make stuff (if that's relevant).

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    [–] 38 points 1 year ago (6 children)

    "this is Microsoft fault. Please don't blame us."

    Gotta say props for having the balls to say that

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  • [–] 14 points 1 year ago (5 children)

    It sounds nice, and yeah, that's primarily publisher responsibility, but developers are allowed to talk to their publishers about pricing strategy. Framing it as if they have zero responsibility is a bit of a cop out. Limited comments and we don't have the full story, but it makes it kind of sound like they didn't even bring it up.

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  • Yar har fiddle dee, 80 bucks a game just ain’t for me, yar har fiddle and fat, I’ll just fucking sail the high seas numbnuts publishers, good job trading the 60 bucks I was willing to pay for the 0 you’ll be getting from me now.

    And remember kids, if buying isn’t owning, pirating isn’t stealing.

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  • [–] 29 points 1 year ago (2 children)

    With all due respect, outer worlds is a $40 game at best.

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    [–] 26 points 1 year ago (8 children)

    Wishes everybody could play

    Good news!

    As long as it doesn't have Denovu, we can!

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    [–] 22 points 1 year ago (11 children)

    Support your local libraries. My city’s library system is so good that I borrow games on release day all the time. You get them for 1-2 weeks, Most games that are older than a few weeks you can keep for up to 3 weeks, which gives me plenty of time to knock them off my list. Im sure I’ll get this one soon enough, im currently playing AC Shadows which I borrowed

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  • [–] 21 points 1 year ago (8 children)

    I won't buy this at full price, when Outer World's two goes on sale at 50% or more off, that is when I will buy it! By then, all the major bugs should be resolved, and new content will be making this game even better. I blame Obsidian Games from not trying to shout down Microsoft and fight them in a Waffle House parking lot over this price.

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  • [–] 9 points 1 year ago (6 children)

    While the company would love you to buy it at launch for $80, they're fine if you wait for a (first party) sale.

    Look at the first Outer World. At launch sold for $60. Three months post launch, $50. Six months post launch, $40. One year post launch, $30.

    If this new game sells the exact same, but starts at $80, they're ahead. Even if the $80 number scares away a lot of people, they're ahead. Only if it scares away a shit ton of people will it be a problem.

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  • [–] 19 points 1 year ago (10 children)

    If you assume 25% of player will buy at 80, 50% will buy at $50, and 25% will buy at $20. Per 100 buyers they stand to make $5,000. However if they start at $50 with 75% of buys buying at that price, they will make $4,250. This is about maximizing profit by selling to fans with deep pockets first then discounting latter to captured the rest of the player base.

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    [+] 17 points 1 year ago* (last edited 1 year ago)
    [–] [S] 16 points 1 year ago (1 child)

    Pretty much. Greedy publishers are just following Nintendo's lead that they can fleece gamers for more.

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    [–] 15 points 1 year ago (1 child)

    i will continue to enjoy my indie games that cost me 5€, thanks.

    better yet my free games like warframe that have cost me nothing and given me thousands of hours of enjoyment.

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    [–] 15 points 1 year ago (1 child)

    I bought the first one for $20. For the second I'll play on Game Pass, if it is available, or again wait for $20. Maybe even less if I forget about it, which I might.

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    [–] 13 points 1 year ago

    Everyone can play your game 🏴‍☠️

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  • [–] 10 points 1 year ago (2 children)

    Just as heads up, Obsidian, I'll require this to be at least 75% off if it's good and over 20 hours of single-player campaign. If it's shorter, I can be enticed at 90% off. I'll wait for a few years, no problem, my family group backlog is in the thousands.

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    [–] 9 points 1 year ago (1 child)

    Wasn't the first game entirely average? And now he wants $80 for the sequel.

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    [+] 7 points 1 year ago* (last edited 8 months ago)
    [–] 6 points 1 year ago (3 children)

    If its as light as the first one, all I can say is "YARRRG"

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    [–] 6 points 1 year ago (4 children)

    It’s gonna be on gamepass, thats the cheap option.

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    [+] 6 points 1 year ago* (last edited 11 months ago)
    [removed by mod]
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  • [–] 5 points 1 year ago

    I'll play the game in like 4-5 years like how I played the first one years later for way cheaper. So cheap I couldn't be disappointed with the writing and just enjoyed the solid but unremarkable game

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  • [–] 5 points 1 year ago (3 children)
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    [–] 5 points 1 year ago (1 child)
  • [–] 5 points 1 year ago (5 children)

    The evolution of game design has basically been dead for a few years now, so shouldn’t the process just get cheaper?

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