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submitted 2 days ago by [email protected] to c/[email protected]
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[-] [email protected] 9 points 2 days ago

Crazy anyone would use a left handed system.

[-] [email protected] 2 points 1 day ago

What a fantastic graphic. Neatly explaining both the weird technical shit that only engineers think about, and how two independent coin-toss decisions did not go their way.

Frankly I'm surprised how many other systems are Z-up.

[-] [email protected] 7 points 1 day ago

Frankly I'm surprised how many other systems are Z-up.

Right-handed Z-up is the default orientation in mathematics and related disciplines (like physics) when working with 3D Cartesian coordinates, which I guess is why most of the software in that quadrant is used for modelling real-world objects (compared to digital-only game assets etc).

[-] [email protected] 4 points 1 day ago

Shit I think I learned the right hand rule in Physics 1. And then in Physics 2, Statics, Dynamics, Machine Design, and several others.

Why Y-up?? Clearly the softies arent touching enough grass, apparently due to a lack of orienteering ability.

[-] [email protected] 2 points 1 day ago

As far as I can tell, it's more about what the final output is used for. If it's to be rendered on a screen, then the convention is that the z-axis is depth (since the x-y plane represent the location on-screen). So game assets and VFX tend to prefer Y-up. If it's a digital representation of a real object (like in CAD programs), then the more "physical" convention is the useful one.

[-] [email protected] 1 points 1 day ago

Narrowly dodging how screen coordinates are Y-down. Even engineers thought that was too silly.

[-] [email protected] 1 points 1 day ago

Heh, I used to follow Freya on Twitter even though I do no 3D or game development at all

this post was submitted on 06 Jun 2025
41 points (100.0% liked)

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