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submitted 3 weeks ago by [email protected] to c/[email protected]
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[-] [email protected] 3 points 3 weeks ago

As far as I can tell, it's more about what the final output is used for. If it's to be rendered on a screen, then the convention is that the z-axis is depth (since the x-y plane represent the location on-screen). So game assets and VFX tend to prefer Y-up. If it's a digital representation of a real object (like in CAD programs), then the more "physical" convention is the useful one.

[-] [email protected] 1 points 3 weeks ago

Narrowly dodging how screen coordinates are Y-down. Even engineers thought that was too silly.

this post was submitted on 06 Jun 2025
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