119
submitted 1 week ago by [email protected] to c/[email protected]
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[-] [email protected] 32 points 1 week ago

JOHN MADDEN JOHN MADDEN JOHN MADDEN

[-] [email protected] 8 points 1 week ago
[-] [email protected] 27 points 1 week ago

UUUUUUUUUUUUUUUUUAAAAAAIIIIIIUUUUUUUUIOOOOOIIUUUUIOOOIUAAAA

[-] [email protected] 10 points 1 week ago

9999999999999999999999999999999999999999999999

come over come over come over come over brbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbrbr

[-] [email protected] 10 points 1 week ago

Mama Mia, Papa pia...

[-] [email protected] 9 points 1 week ago

The vocaloid made with the tts voice is pretty great, love the songs people make with it.

[-] [email protected] 9 points 1 week ago

I know I’m romanticizing it but, I wish nasa actually made for profit content.

I want to play a space game that has proper constellations and shit.

[-] [email protected] 14 points 1 week ago

Kerbal Space Program has tons of mods that add realism, including a "realism overhaul" and a "Real Solar System" mod that also adds a realistic sky box

[-] [email protected] 4 points 1 week ago* (last edited 1 week ago)

Spacewar! Basically the first graphic video game had an accurate star field.

[The] early version also contained a randomly generated background star field, initially added by Russell because a blank background made it difficult to tell the relative motion of the two spaceships at slow speeds.[2] The programming community in the area, including the Hingham Institute and the TMRC, had developed what was later termed the "hacker ethic", whereby all programs were freely shared and modified by other programmers in a collaborative environment without concern for ownership or copyright, which led to a group effort to elaborate on Russell's initial Spacewar! game.[4][13] Consequently, since the inaccuracy and lack of realism in the starfield annoyed TMRC member Peter Samson, he wrote a program based on real star charts that scrolled slowly through the night sky, including every star in a band between 22.5° N and 22.5° S down to the fifth magnitude, displayed at their relative brightness. The program was called "Expensive Planetarium"—referring to the high price of the PDP-1 computer compared to an analog planetarium, as part of the series of "expensive" programs like Piner's Expensive Typewriter—and was quickly incorporated into the game in March by Russell, who served as the collator of the primary version of the game.[2][4][7]

[-] [email protected] 8 points 1 week ago
HELLO I WOULD LIKE TO ORDER A PIZZA
NO
WHY
BECAUSE YOU ARE JOHN MADDEN
[-] [email protected] 7 points 1 week ago
im laughing for real right now
[-] [email protected] 7 points 1 week ago

NO WE NEED TO EXPLORE

[-] [email protected] 3 points 1 week ago

The sheer creativity people achieved trying to play songs over the built-in Text-to-Speech synthesis is amazing

[-] [email protected] 1 points 1 week ago

It's not gay if it's on the moon.

this post was submitted on 27 May 2025
119 points (98.4% liked)

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