Are there faster strength weapons in ER? The cliché is a slow, hard-hitting weapon, but in Lies of P, for example, you can build yourself a fast weapon that scales off motivity, STR equivalent in LoP, and be pretty much as fast as a standard "dex" weapon.
Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
Sort of as there aren't really any slow attacking weapons. Maybe the whip. Or magic.
Recovery times are the bigger factor for big weapons: they have much longer recovery times after attacking so you are punished for your aggression/greed rather than on light weapons.
But the big weapons are balanced in that they cause posture/stance breaks for ripostes much faster than lighter weapons, in so rewarding aggression/greed.
I can't think of one off the top of my head, but I'm sure there has to be a faster weapon that you could put a str scaling ash on and be fine.
Elden Ring introduced bonking enemy windup animations, which is funnier in my opinion.
Dual wield ultra greatsword jumping attack does indeed go bonk.
Verily!
DS3 image: Swords don't go "bonk".
FUGS does
Haha, I was considering mentioning the glorious Fume Ultra Greatsword.
They do if you've been hitting lots of walls and blunting them.
That's funny because "weapon durability" and repairing them are in the game. Technically.
I remember that being a serious problem for me in my first run of DS1, but easier once I was used to the mechanic on subsequent runs.
It's hard to remember how difficult the game was back when I had no idea what I was doing.
Lies of P: okay, that's it, shot put go brrr
I was watching Ongbal destroy Romeo with the Two Dragons Sword and saw a comment mentioning that a shit put would knock him out of his fire attack in phase 2. Turns out, for that to work you likely need some motivity for it to deal more damage or you need to have dealt some damage to him prior for him be staggered out of the animation, so I promptly died - definitely not as universally applicable as initially made out to be. Quite sad, but I managed without it, luckily
It's a godsend for motivity builds for sure. I'm not landing the charged heavy attack on the Nameless Puppet normally with a big slow hammer.
What weapon combination do you usually play? You could try the Live Puppet handle and a dagger on top for motivity scaling but faster attacks (at the cost of damage, sadly, but maybe easier to deal with overall)
Another funny thing I was made aware of for the fight: just use the special grindstone that auto-parries all attacks for a given amount of time. Never thought of doing that, but it's actually genius - would have made the fight heaps easier
Oh I'm not interested in faster attacks. I'm interested in unga bunga, and Shot Put is but a means to an end. My grindstone is permanently on the stagger ATK buff.
Gotcha! Which grindstone is that?
Destruction Grindstone