My favorite Bethesda game quirk is how the world keeps trying to kill and maim everyone while they have conversations.

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[–] 56 points 3 years ago (5 children)

This Fallout video is one of my favourite occurrences of this issue.

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  • [–] 35 points 3 years ago (1 child)

    I had [semi-important named NPC] die during a quest but then still talk to me as they were lying on the ground. Just Bethesda things, I guess.

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  • [+] 21 points 3 years ago* (last edited 2 years ago) (1 child)
  • [–] 14 points 3 years ago (1 child)

    I used to be an adventurer like you, then I took a laser in the knee.

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  • [+] 10 points 3 years ago* (last edited 2 years ago) (1 child)
  • [–] 9 points 3 years ago (2 children)

    I just started last night, but that was immediately the vibe I was getting. Not a bad thing so far, but I never did finish Skyrim, so I guess I'll see if this goes the same way...

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  • [+] 6 points 3 years ago* (last edited 2 years ago) (1 child)
  • [–] 7 points 3 years ago

    Bethesda didn't evolve over the past 10 years. They just added some ambient occlusion and increased the resolution of their textures. The game engine was OK when when Skyrim came out, but it's really kind of embarrassing that the exact same issues still remain in 2023.

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  • [–] 2 points 3 years ago

    I've only finished eg. Skyrim or Fallout 4 both once, but I've got gods know how many zillions of hours in them, especially after installing Sim Settlers 2 for FO4. I like the worlds, I just don't care much about the story and the games don't make me care about the story

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  • [–] 4 points 3 years ago

    Sniping pirates and leaving them sitting in odd poses is oddly sad. Sometimes they freeze in place sitting on a couch or whatever. Low G has some weird stuff going on when you kill someone too, although watching dead bodies slowly float down is a neat touch.

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