Nintendo having hardware with some oomph? Bullshit. Their thing is making cheap consoles that appeal to anyone who isn't an edgy teenager. Dlss, Ray tracing, etc is still too new for them.
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Here we go again with the rumors 🙃 the worst part of the Nintendo console lifecycle
That being said, DLSS would be awesome on something like the switch
I just wonder whether they want to use DLSS for more FPS on the handheld or whether it's simply their future way to upscale from the native handheld resolution to 4K when docked.
Surely DLSS would be very taxing on the battery life, but it would be great to improve the docked experience which is often rather bad (stuttering, etc.) with the old Switch.
Personally, I only want it in the dock. Handheld doesn’t have to be that high res but it would be really nice to have in TV mode
I doubt the rumors are true, but DLAA sounds cool (AI-driven anti-aliasing).
A Nintendo console with anti-aliasing in first party games would be revolutionary lol
I mean Pikmin 4 has AA
I don't remember how the rumours of the Switch OLED were... but I guess some were funny.
I heard it will have a flux capacitor. I can't wait to get it on the freeway!
"8gb of DDR3!"
DDR3 rams are more expensive than other options at this point
Low bar. :) The Xbox One X has more RAM than the Xbox Series S.
So does the Steam Deck and some phones.
More shocking is the speed of the RAM involved.
Xbox Series S
8 GB running at 224 GB/s
2 GB at 56 GB/s
By comparison:
Xbox Series X
16 GB @ 560 GB/s
PS5
16 GB @ 448 GB/s
Xbox One X
12 GB @ 326.4 GB/s
Steam Deck
16 GB @ 88 GB/s
Switch
4 GB @ 25.6 GB/s
More RAM doesn’t really mean anything in gaming performance. It helps, but a faster CPU and GPU with a good whack of VRAM is gonna help more.
arguably RAM matters the most
gpu and cpu you can just downgrade the quality, but at a certain point everything has to fit into memory
e.g., baldur's gate 3 literally couldn't be properly ported to the S because of a RAM limitation
Oh shit, really? Wasn’t even aware of that lol, I always had the generally recommended amount of RAM in my gaming rig so I never thought that would be a thing.
Also, textures, usually they don't really cost performance and absolutely change the visuals of a game, but can be massively limited by a lack of ram
Consoles have shared RAM between CPU and GPU, more RAM is more VRAM
You are thinking from pc pov. PS3 is perhaps the last major home console that have dedicated ram and vram, maybe 3ds had it on the handheld front
It really should, the Series S is already looking dead and we are only at the beginning of the console lifecycle.
One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.
Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.
So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.
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