A new Nintendo Switch 2 rumor has surfaced claiming that the next-generation hybrid console could actually arrive with more memory than a powerful rival like the Microsoft Xbox Series S. The same source has also offered an update in regard to the Switch 2’s potential DLSS support and ray-tracing capabilities.

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[–] 60 points 3 years ago (20 children)

Nintendo having hardware with some oomph? Bullshit. Their thing is making cheap consoles that appeal to anyone who isn't an edgy teenager. Dlss, Ray tracing, etc is still too new for them.

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  • [–] 23 points 3 years ago (6 children)

    I mean the Xbox Series S will be a 4 year old non-high-end console by the time the Switch 2 will be released. I can definitely see them go in that direction.

    Maybe it will have more RAM, but it will most likely have slower/cheaper RAM. LPDDR5 or LPDDR5X instead of GDDR6. Should also be more power efficient.

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  • [–] 14 points 3 years ago (3 children)

    Ram is easy to believe, but imo raytracing and dlss are still too new. That said, something I hadn't thought about is that with the OG Switch using Nvidia's tegra, it's entirely possible that Nvidia pushed them to adopt a next-gen version that includes dlss and rtx support.

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  • [–] 10 points 3 years ago*

    Neither are too new. Both features are technically available for volta gpus or newer. The switch was maxwell, and unless you fully believe the switch 2 will use pascal (2016), then it is at the very minimum, using volta, which means it can use rtx/dlss (but i dont expwct it to ACTUALLY use rtx)

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  • [–] 6 points 3 years ago*

    Raytracing, no chance just from a performance standpoint even if it "supports" it, but DLSS is a given. If anything, I'm worried they'll end up relying on DLSS to get games "playable", just like what's happening on PC.

    It'll definitely be DLSS 2, though. No chance they get DLSS 3.

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  • [–] 5 points 3 years ago*

    I bet the Switch 2's SoC will include a GPU based on Ampere or newer, which means RTX 3000 series capabilities which. Nvidia Tegra Orin from 2019 already included that much.

    Of course it will be very likely more limited than even a 3060 mobile chip, but it could include both RT and DLSS 3.5 if they wanted to. I doubt they use RT but DLSS would make a lot of sense.

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  • [–] 11 points 3 years ago (3 children)

    Why not? The N64 and GameCube were both more powerful than their era's PlayStation.

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  • [–] 12 points 3 years ago (2 children)

    While that is true, the Wii, Wii U, and Switch have all been less powerful than their Microsoft and Sony counterparts.

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  • [–] 38 points 3 years ago* (11 children)

    Here we go again with the rumors 🙃 the worst part of the Nintendo console lifecycle

    That being said, DLSS would be awesome on something like the switch

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  • [–] 9 points 3 years ago (2 children)

    I just wonder whether they want to use DLSS for more FPS on the handheld or whether it's simply their future way to upscale from the native handheld resolution to 4K when docked.

    Surely DLSS would be very taxing on the battery life, but it would be great to improve the docked experience which is often rather bad (stuttering, etc.) with the old Switch.

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  • [–] 4 points 3 years ago (4 children)

    I doubt the rumors are true, but DLAA sounds cool (AI-driven anti-aliasing).

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    [–] 18 points 3 years ago (5 children)
  • [–] 17 points 3 years ago (8 children)

    Low bar. :) The Xbox One X has more RAM than the Xbox Series S.

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  • [–] 14 points 3 years ago (7 children)

    So does the Steam Deck and some phones.

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  • [–] 14 points 3 years ago (2 children)

    More shocking is the speed of the RAM involved.

    Xbox Series S
    8 GB running at 224 GB/s
    2 GB at 56 GB/s

    By comparison:

    Xbox Series X
    16 GB @ 560 GB/s

    PS5
    16 GB @ 448 GB/s

    Xbox One X
    12 GB @ 326.4 GB/s

    Steam Deck
    16 GB @ 88 GB/s

    Switch
    4 GB @ 25.6 GB/s

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  • [–] 14 points 3 years ago (8 children)

    More RAM doesn’t really mean anything in gaming performance. It helps, but a faster CPU and GPU with a good whack of VRAM is gonna help more.

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  • [–] 26 points 3 years ago (3 children)

    arguably RAM matters the most

    gpu and cpu you can just downgrade the quality, but at a certain point everything has to fit into memory

    e.g., baldur's gate 3 literally couldn't be properly ported to the S because of a RAM limitation

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  • [–] 4 points 3 years ago (1 child)

    Oh shit, really? Wasn’t even aware of that lol, I always had the generally recommended amount of RAM in my gaming rig so I never thought that would be a thing.

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  • [–] 14 points 3 years ago

    in typical nintendo fashion the bar for hardware is on the floor

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  • [–] 12 points 3 years ago

    It really should, the Series S is already looking dead and we are only at the beginning of the console lifecycle.

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  • [–] 3 points 3 years ago

    One thing about the 12GB of RAM: it may be costly now, but it will become cheaper after three, four years into the cycle.

    Second, there is also the bandwidth. The Steam Deck has 32x4GB LPDDR5. I believe they wanted 8GB but DLSS and ML (if they add them to the next SoC) require at least 4GB plus. Hence, 32x4GB (96 bits). If the Steam Deck can get away with slightly more, then why not slightly less.

    So yes, I can see this device with 12GB of RAM to ensure DLSS and ML work without hitches.

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