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submitted 3 months ago by [email protected] to c/[email protected]
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[-] [email protected] 20 points 3 months ago* (last edited 3 months ago)

Very Far Away Horse really needs to be restarted sometimes. Due to a floating point error, every neigh moves the horse ⅛ of a millimeter closer. The color inversion is due to your misadjusted TV, though.

[-] [email protected] 3 points 3 months ago

Still amazes me to this day that they were able to render such a faraway horse in 128-bit...

I think there was a ROM hack that solved this floating-point error. If I can find it, will post link.

[-] [email protected] 14 points 3 months ago
this post was submitted on 02 Feb 2025
200 points (98.5% liked)

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