this post was submitted on 19 Aug 2023
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Dungeons and Dragons

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[–] [email protected] 2 points 1 year ago (1 children)

In savage worlds you don't really crit so much as just get raises.

You roll one of the polies, and if it lands on its highest number, you roll it again.

It is not uncommon to roll the same dice several times in a row, and the lower the dice the more often it happens.

You only need to hit 4 to succeed, generally. Every 4 over that is a raise. You also don't really have health, you take wounds and if you take 3, you dead.

One raise might just be extra damage. But four raises.... Well, my psion might have sprouted psychic tentacles for a moment and literally ripped the foe in two.

It's a wonderful system.

[–] [email protected] 1 points 1 year ago

Yeah there are some interesting and cool systems out there. I like how Fragged Empire does it too where you roll d6s and you can use die that land on a six to trigger certain abilities and stuff.

[–] [email protected] 2 points 1 year ago

We use the house rule where players make all the rolls so when they roll a 1 when defending, that's like a crit.

I feel all sorts of ways—sometimes when they're on a roll I can start hoping for some adversity, sometimes when they have a string of bad luck I can root against them, and sometimes when I'm feeling one way I'm playing it up as the other—if you've read Knights of the Dinner Table, that's sorta the vibe—and all of that's fine.

Because when I was prepping the game, I did that as a super fan of the characters. But now once the game is started I can't control it. I can't control how many monsters they meet, or what the stats of those monsters are, because that's all been set. Nor can I control whether or not those monsters crit. I play them hard and to the best of my ability and I don't pull punches 🤷🏻‍♀️