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submitted 2 years ago by [email protected] to c/[email protected]

hello again, also i still cant really code....

Im not sure where to start becasue im more visaul learner so when i see godot's docs my brain exploids but that might be the only way. im not even sure if i should use godot and i recently got rpg maker 2003 from steam but i have yet to use it becasue im a bit intimidated. so how should one learn godot and which version should a beginner use? also shoudl i post a game if it stinks or should i wait to get better?

also if you have any tips for rpg maker also let em know.

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[-] [email protected] 4 points 2 years ago

For myself, i am a complete beginner with godot but have years of programming experience in general and do agree, the official docs are written in a way that assumes you know of programming concepts that are common in modern gamedev so they explain tools rather than concepts and best practices.

Thats sadly not so useful for people who are just starting out. Like others said, check out GDQuest but also i liked youtube videos from https://youtube.com/@PlayWithFurcifer they are amusing but mainly short and introduce concepts that i was not familiar with.

Most important thing is to start small, like really small scope to figure out which bits do what in both the ui and engine. And for a chance to try our different ways of getting things done. Once you try to implement x,y,z and think "this seems complicated" is a good chance someone explained a better, more reusable way to achieve the same result.

[-] [email protected] 2 points 2 years ago

Pro Tip:

Don't just watch other people doing stuff in a video and replicate it. Make your own project, think about what needs to be done and then explicitly search for answers to your questions.

Game Dev is even more about identifying tasks then it is about solving them.

[-] [email protected] 1 points 2 years ago* (last edited 2 years ago)

I don't know how much programming experience you have so I won't assume yet the stuff I wrote down the line are quite basic.

Generally speaking you always want to use the latest stable (!) version of whatever tool you want to learn, just be sure you're watching/reading tutorials for the right version.

As to how to learn, I'd suggest to start with videos on YouTube - get some free assets on itch.io (maybe ones being used in the tutorial, maybe not) and just do stuff along the videos - figure out the basics, build the base and move from here.

You want to get the feel of the process, what works, what doesn't, try to break the whole game in pieces and just do one at a time. Make an animated character, make a level with collision, map some inputs to the character, run through the level, add something the character can break, add means to attack, break the thing that is breakable, add an enemy, realize there's no health, add health and damage and so on... Don't really focus on getting it right - focus on getting it done, you'll have a lot more understanding how to do something better after you've done different parts of the game.

As to the docs - it's great, but you don't need to read it as a book to start something, it's a hefty time investment and you won't get much out of it at the current point. Just remember that the doc exists and go there with questions you have. You're stuck with the collision BS? Go read the docs - the answer is there and you'll understand and memorize it much better as you apply it to a problem you've faced.

Also don't be disappointed or harsh on yourself for being "stupid" and doing something in a weird/ugly/inefficient way after learning how it's done properly - it's part of the learning process.

For the publication of your game - it's up for you to decide, I mean you can just share it with friends or relatives, it's all good as long as you're having fun with it.

this post was submitted on 02 Jul 2023
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