The new Doom looks fucking sick.
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Okay, maybe you can help me out. I loved Doom 2016 but bounced off of Eternal because the beginning felt so arcade-y in tone compared to 2016's "wake up in a tomb full of dead scientistsand punch the monitor" intro. Then I saw the DLCs and this newest game's trailer and they look so cool again? Did I read Eternal wrong, does it just have a weird intro, or do they somehow integrate that arcade-y feel?
Eternal pretty much integrates the Sci-fi story of the first game with the medieval fantasy lore it had in the codexes.
It's a bit jarring in the first few levels because you don't have a lot of the new tools so the game is still pulling it's punches in case you need to get used to 2016's mechanics I think.
I think it really clicks around the time you get the super shotgun and the mobility you get comes into play.
The tone is goofier than 2016 but in a metalhead's drug trip kinda way that works really well in my opinion.
You should give it another shot and stick with it until you have the full arsenal, it has a ridiculous amount of depth.
We finally have a release date for Microsoft Flight Simulator 2024!
So is this a full new game, that I have to rebuy everything for? Or will this be an upgrade like train simulator where my stuff comes with me?
It's a full new game that you need to purchase separately, but all the marketplace stuff you've bought for 2020 will also come with you to 2024
You know what? I like that. I think that's respectable. I'll happily pay another $60-100 for a quality game upgrade like this, even if it does melt my PC, as long as I get to keep my marketplace items through the upgrade. That also makes me more likely to purchase marketplace items, so I get to keep them for the next iteration.
Hard to keep track, but wasn't almost everything shown going to be in Gamepass as well? Not a great option for some folks, but potentially cheaper if you don't think you'll be playing for longer than a few months or if you're interested in a lot of the other titles.
So Matt Berry being in Fable is pretty much a given at this point, right?
Clair Obscure reminds me a lot Lost Odyssey with its dynamic turn-based gameplay with QTE to alter the outcome. The plot is also quite interesting. Perfect Dark also surprised me. It seems to have Mirror Edge vibes with a bit more infiltration / action phases.
Perfect Dark
Never played the original one.
It looks a lot like Dying Light in terms of parkour. If it has an open map/open world design, I hope it scratches the same itch.
Silksong
:(
Perfect Dark has me greatly intrigued... I just hope they keep the additional mission objectives on harder difficulties in this one and it will be fantastic