Certain movements making you invincible for a moment, like sitting/standing up animations from old 3d games. I don't say this because I tripped after sitting on a bench for too long.
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HUD would be a great feature. Apart from save/load, another feature I would really love is the success percentage for various actions, like in the fallout games. If I can see what I’ll get for my different comments, I’ll know when to shut my mouth.
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Absolutely not. I just know eventually I'd get stuck on pause and slowly lose my mind over eternity.
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The fear of death is important to me. It helps keep me degenerate adjacent.
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Too noticable. Once the kids in your middle school figure it out they'll use you as a test dummy and that would only get worse with time.
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I'm online too much as it is.
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Slow, steady progress as you get older but without the hassle of having to level up manually? Perfect.
This was a tough pic between Skill Tree and Built in HUD, but I'm going with Skill Tree, it seems the most useful in my opinion. It would be cool to know what's going on with your body when you feel funny though
The sleep mechanic from Elder Scrolls. Being able to sleep when I want, for how long I want. Just need to make sure there's no enemies nearby.
It would be horrifying to go to bed next to your spouse only to have that notification pop up.
i guess the rewind from life is strange would be way too op. if that's not an option. i'd probably go for the health regen
If I recall correctly the rewind feature in LiS seems to have consequences? If that’s the case I don’t think it would be too OP.
yeah, it's very ingeniously limited, although i kind of take an issue with the specific consequence posited in the ending. subtracting that, i think it would be somewhat OP, but not more than rapid health regen or respawn.
life is strange spoilers, DO NOT OPEN IF YOU HAVEN'T PLAYED THE GAME. seriously, it's an amazing experience, don't rob yourself of this one.
you opened it. don't. go back. seriously.
Kate kills Victoria.
alright.
if you're still here, i guess you have played, and you also likely know that's bullshit, lol. let's get serious.
so the game tries to tell us in ep5 that Max is responsible for the storm, and that going back and not using her powers to save Chloe is going to stop causing that. but honestly, that theory is propped up by a ridiculous amount of one-off rules:
- when Max saves William, she somehow brings the storm with herself to that timeline (the bathroom scene does not happen in this timeline for obvious reasons but the storm is still coming). however, she doesn't bring it with herself to the bay ending timeline, even though she enters that one the same way.
- whether Chloe is alive or not is posited to have an effect on the storm but the same is not true for Kate
- Max gets a vision of the storm before she "created" it by saving Chloe
- she also rewinds three times before taking the butterfly pic, which apparently don't cause a storm
- if the problem is deviation from the "original" timeline (which is weird, how does the universe remember what's original and what's not?) why does the deviation only create a storm 5 years later when saving William, but arrive in only 5 days, on the exact same day, when saving Chloe?
in the end, so many rules and explanations have to be fridged for this to work that there are only two logical explanations: that there is an intelligent universe that just has it out for Chloe, or that Max didn't create the storm. she isn't the only thing that's supernatural and weird about arcadia bay, so while she clearly can stop the storm by some miracle, it's very unlikely that she put it in place.
therefore, if we are to consider the consequences of one of us gaining the rewind,
- if the universe just has it out for Chloe, we're safe, unless we meet Chloe
- if Max didn't create the storm, we're safe, we won't create storms
that said, i doubt i'd use the photo-jump much. you can lose so much to the effects of chaos theory -- and i'm not talking supernatural storms, i'm talking very natural things in your life not happening.
No fall damage
The ability to un-flag PvP
You and your stuff can't be interacted with by other people if you don't want to.
I picked this under the assumption that whatever I wanted might be usable by others as well.
Being able to eat a wheel of cheese without putting on weight!
From the choices in the OP though, probably skill check. Would help with imposter syndrome and job interviews
I would choose 2. If I could live forever (kind of) I could technically achieve other “super powers” albeit in another way/taking a longer time.
Savegames... no need to explain.
Aww dang, should have read till the end first
Just give me saving and loading, and I don’t need anything else. I can defeat the final boss with lvl 1 sword if I get enough retries.
Save/Load. Because it is the most OP and basically negates most of the suggestions given. It's effectively time travel, assuming I also retain knowledge of a previously "played game."
And if I'm not allowed that... Modding. So I can add that feature back in. :P
The ability to sell literally anything to an NPC infinitely.
Also where is /r/outside on lemmy?
Is Creative Mode an option? I guess there would need to be some limitations, because then you'd just be playing God after a while.