this post was submitted on 28 Apr 2024
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Roleplaying Games Design

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I've been writing a game based around super humans, and I need some people to help out with play testing my character creation. Here is a link to all the files in a Google Drive. Please read the README file and get the feedback form when you are done. Thank you all

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[–] [email protected] 3 points 6 months ago

I am not filling out the form.

The first thing that hit me is that these pages are formatted in a way that is unpleasant to read; it feels it's a chore.

I would recommend making the pages 2 columns instead of 1. It's a quick change that really makes a difference without needing to change the wording. The effort to payoff ratio is on par with learning to drybrush or ink a miniature.

[–] [email protected] 2 points 6 months ago

wow. have not seen a system with physical stats being less than half in awhile. checking it out as Im a softie for supes. old marvel game, dc heroes, champions

[–] [email protected] 2 points 6 months ago

Skills are a bit rough.

In creating a character, the word "skill" appears far too often:

Skills are similar to powers in that they let your character do things, they just aren’t super-powerful. Skills are determined by how smart you are. When you roll your INT, you get to use that skill(attribute?) to determine how many skills you have, and how many Positive Modifiers you get to use for the skills. The Positive Modifiers can be spread to whichever skill you think needs them.

Assuming a character rolled 16 in INT and 11 in everything else, how do skills work mechanically?
This character would get 5 skill slots, and 8 positive modifiers.

  • Are these positive modifiers applied to a specific skill, and once applied they are there forever?
  • Is there a certain maximum/minimum number that can be applied to one skill?

So you normally roll 2d10 for things (I think), but do you add anything else other than the positive modifiers?

  • like, if I took boxing as a skill, would my STR or DEX add anything?