At last, a city builder purely focused on trains.
Games
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
...you have my attention
That wouldn't be an inaccurate description of Cities in Motion 2, which was the messy in-between stage between Cities in Motion (trains) and Cities Skylines (city builder)
Here is an alternative Piped link(s):
https://piped.video/watch?v=j4v4Lq_dPAk
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I'm open-source; check me out at GitHub.
Looks nice. But is it nice gameplay?
I put some hours into it a few months ago and had a good time, but one of the things that I hope they add is better conditions for routes. Maybe I was missing something, but I was having a hard time getting my workers to actually get in the trains I wanted them to.
how does it compare to OTTD? imo the big reference in the genre :)
The gameplay feels more like anno but where you control all of the logistics instead of it being automatic.
Did it change much since initial EA? I remember the signalling being weird for me at launch