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[–] 63 points 2 years ago (2 children)

I always come up with one answer. Just in case the party is having a brain fart and can't figure anything out. It's rarely an easy answer though.

But then I wait for them to come up with something plausible. Or sometimes brute force it, that's fun too.

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  • [–] 36 points 2 years ago (1 child)

    You can always have a grumpy looking wizard come through, tap his wrist, cask knock, and then shoot the party an annoyed look and huffs past them.

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  • [–] 53 points 2 years ago (3 children)

    The problem is players are often idiots.

    Like, they'll just forget key facts.

    "We think Bob did the murders!"

    "You mean Bob, the accountant, who was with you when the first murder happened and has rock solid alibis for the second?"

    "...yes"

    "ok. How do you explain those two things?"

    "... nevermind "

    Or like, "we think he's a shape shifter!"

    "So remember in session 0 we established this is a modern day, no magic, realistic setting?"

    "...no."

    "Ok, well, we did, and it's in the setting document pinned in the channel. Shape shifters don't fall under realistic, modern day, no magic, so they don't exist in this game."

    "...oh."

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  • [–] 10 points 2 years ago (1 child)

    My players once almost killed a cleaner because he had the same first name as the bad guy.

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  • [–] 7 points 2 years ago (1 child)
  • [–] 6 points 2 years ago (1 child)

    Something like that. They found out the villains first name, which wasn't exactly uncommon. Asked a guard whether they new anyone by that name, and since they managed to be pretty charming, the guard was like, yeah sure, I know a dude with that first name. Wasn't even related to the story in any way. Just some dude.

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  • [+] -20 points 2 years ago (1 child)

    Realistic and no magick is an oxymoron

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  • [–] 8 points 2 years ago (1 child)

    Are you making a joke that didn't land, or did you mean redundant?

    You can have a game that's "realistic, except for...".

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  • [–] 35 points 2 years ago (1 child)

    My DM stopped doing this because we kept trying blood sacrifice and necromancy

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  • [–] 30 points 2 years ago (1 child)

    I will never admit to having done this regularly.

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  • [–] 19 points 2 years ago* (1 child)

    As you get to the last room in the tomb you see a large inscription completely illegible except for the last eight words...

    Get to 11 points as fast as possible.

    https://www.youtube.com/watch?v=pT_gb5DTZz0

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  • [–] 19 points 2 years ago* (last edited 2 years ago) (3 children)

    I like using one I only remember from my dad when I was a kid and I don't know where it came from, nor have I ever seen it used in popular media the way others have, like the two doors/liar puzzle or the weighted jug one.

    It involves two gold ropes hanging from rings in the ceiling which is high enough to die from should you fall. The puzzle requires obtaining both lengths of rope without dying. I can't remember the whole thing off-hand (I have it written down, physically in a notebook; but it's still in a box buried in a closet right now). It's such a convoluted puzzle that if I hadn't written the whole thing, and the solution down, I can't remember it and would never be able to solve it if I ran into it.

    Edit: I have dug out the notebook and found the riddle for y'all. I almost had it right in my head when I made the comment, but psyched myself out lol

    There are two lengths of rope made of a magical gold alloy, attached by rings in the ceiling about 1 foot apart from each other. The ropes are pretty thick, but still able to be climbed without assistance. The rings are 108 feet from the ceiling, and there is a special knife on a nearby pedestal that can cut through the ropes without effort.

    The goal is to try and obtain as much hold rope as possible; but how does one do it?

    Answer:The solution to get 100% of both ropes is to tie the ends of the ropes together at the bottom, climb up and cut 1 rope free of its ring. You then pull that rope through the ring of the remaining rope until the knot from the bottom ends that are tied together is just past the ring, grab the loose rope to support your weight while you cut the second rope and then shimmy down holding both sides of the rope, and once at the bottom, you just pull both ropes free of the ring. This is easier to demonstrate with a physical mock-up, which is pretty easy to do with some key rings, styrofoam blocks and twine.

    I find it fun to use because even a failure can technically yield a reward, just not as much of one if the only reward is the rope and knife itself.

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  • [–] 3 points 2 years ago* (1 child)

    I formally request you please bring out the puzzle notepad, and at least give us the riddle. Maybe with the answer in a spoiler

    like this,for example.

    It's written in this way:

    :: spoiler like this,

    for example.

    ::

    but with three : instead of two, per set.

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  • [–] 11 points 2 years ago

    I once made a home base for an elusive magic artist that is notorious for making really powerful magical artifacts with shitty side effects. Shield of Biting that bites the user, invisible invisibility cloak, Rhythm Heaven's Monkey Watch, a dagger that berates the user on misses, one puzzle that I found online that stumped the party for hours. So I made it a base with annoying puzzles. I had solutions for four out of five of them, then decided, "Eh, they'll come up with something eventually." They did the other puzzles first though, so they just came up with a solution that fits the theme. It worked.

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  • [–] 2 points 2 years ago

    That's why I'd they don't get it after a few minutes you just let them roll for it.

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