It’s just one study, but there is science to back that up
Oh, fair enough
Yeah, that makes sense to me. I suppose I was imprecise in my original comment: the tells are obvious, but you do have to see them a couple times to learn what they are.
Personally I enjoy these process of learning the boss and figuring out its tricks, so the feints and timing mix-ups make the fight more enjoyable to beat because it adds depth and challenge to that process. I feel more like I’m fighting a smart opponent who will try to deceive me, and so eventually seeing through their tricks is a lot of fun.
I never said it was only semantically different, only that you were making a semantic argument: namely, citing the semantic distinction between copying and stealing as grounds for one being acceptable and the other not (“stealing” is wrong but I’m “copying”), ignoring that the injustice against the work’s creator is not pragmatically different. Practically speaking, the author is equally robbed whether you “copy” or “steal”; therefore, arguing that copying is not stealing obscures the heart of the matter behind a semantic distinction.
That’s a semantic point. The truth is that artists deserve to be paid for their work. Whether you “copy” or “steal”, you’re getting the work without paying the creator. That’s fundamentally shitty behavior.
Genuinely what’s with the hatred for delayed attacks? I see tons of people complaining about them but have never understood why. All the “delayed” attacks have consistent timings and pretty obvious tells, and many give you an opportunity to get some damage in before you dodge if you’re fast enough at reading them.
In case anybody’s curious, buses are generally much wider than cars (my local buses are 8’6”, compared to the 6’6” Honda Odyssey); their seats are also narrower and the walls thinner, which adds up to a lot of interior space.
Mandatory Firefly comment
It tests whether your mouse movement looks human--we're really bad at things like moving in straight lines, so it's pretty evident from a mouse movement log whether you're a human or a simple bot. It also takes a bunch of auxiliary browser/environment data into account. It's not perfect, but it's complicated enough to defeat to provide fine protection against cheap spam.
Not using thief is professional incompetence unless you're doing something deeply cursed
I’m curious what you identify as poorly made—I’m not a psychology researcher, but their methodology and statistical analysis seem basically credible.