If your school has Hackathons, try to do those, ideally with friends. The atmosphere is honestly a bit horrible in my opinion and you may get instant imposter syndrome, but it gives you a project to talk about.
Leadership may be idiots, but devs are mostly just burnt out and recognized that quality isn't a very high priority and know not to take too much pride in the product. I think it's my own problem that I have a hard time separating my pride from my work.
Thanks for the response. It's good to know that my experience here isn't super common.
Game dev seems like a place where testing is a bit less common due to need for fast iterations and prototyping, not to say it isn't valuable.
I've seen a good talk (I think GDC?) on how the Talos Principle devs developed a tool to replay inputs for acceptance testing. I can't seem to find the talk, but here is a demo of the tool.
The Factorio devs also have some testing discussions in their blog somewhere.
We've definitely written lots of tests that felt like net negative, and I think that's part of what burned some devs out on testing. When I joined, the few tests we had were "read a huge JSON file, run it through everything, and assert seemingly random numbers match." Not random, but the logic was so complex that the only sane way to update the tests when code changed was to rerun and copy the new output. (I suppose this is pretty similar to approval testing, which I do find useful for code areas that shouldn't change frequently.)
Similar issue with integration tests mocking huge network requests. Either you assert the request body matches an expected one, and need to update that whenever the signature changes (fairly common). Or you ignore the body, but that feels much less useful of a test.
I agree unit tests are hard to mess up, which is why I mostly gravitate to them. And TDD is fun when I actually do it properly.
Ehh to be fair, none of the code with coverage is in use by anyone. It's a constantly delayed project that I kind of doubt will last more than a few months in production if it ever gets there. The primary app has no tests, and the structure probably would require dedicated effort to make testable. Most logic goes through this sort of "god object" that couples huge models very tightly with the database. It's probably something that can be worked around in a week or so, but I never spend much time on that project.
I'm not sure if I want to be that guy though, slowing everyone down when scrum master and managers are already constantly complaining about everything going over estimates. (Even if poor testing is part of the problem...) I could maybe get a couple devs to buy in on requiring tests on new code, definitely not QA or my EM though. Last time tried to grandstand over testing, I got "XYZ needs this ready now, I'll create a story for next sprint to write tests." ... 4+ sprints ago, and still sitting there. I just don't really know how to advocate for this without looking like an annoying asshole, after trying for so long.
This is more or less the thoughts I typically hear online, and all makes sense. What I tend to notice interviewing people from big(ger) companies than mine (mostly banks), it sounds like testing for them is mostly about hitting some minimum coverage number on the CI/CD. Probably still has big benefits but it doesn't seem super thoughtful? Or is testing just so important that even testing on autopilot has decent value?
I get that same feeling with frontend testing. Unit testing makes sense to me. Integration testing makes sense but I find it hard to do in the time I have. But frontend testing is very daunting. Now I will only test our data models we keep in the frontend, if I test anything frontend.
We do have CI (Azure DevOps), we aren't that insane. Though to be fair, it's relatively recent. The legacy app has a build pipeline but no tests. We got automated deployments to lower environments set up about a year back.
My main project has build pipelines as well, Spring Boot "microservices" (probably a red flag given our size and infrastructure) with code coverage around 40-60% mostly unit tests. But I'm the only dev that really writes tests these days. No deployment pipelines there though as the SysAdmin is against it (and only really let us do the legacy app reluctantly).
You can start by using plain, semantic HTML and grabbing a classless CSS with a license you like. (Check out this list.)
It's good enough for a simple app or site, and it's honestly impressive how good something can look with just this. It's the "plain t-shirt and jeans" of web design.
Great advice, you two. Have a bunch of kids and teach them APL, Actionscript, and Autohotkey. On it!
:)
I admit it's possible the project "succeeds" and gets out the door. My prediction in that case is that we limp along and eventually give up after maintaining it for a while.
I only work my ~40 hours a week. When I did much more than that, I think my output went negative.
I think I learn a lot, at least. The project has a more "modern" stack than the company's other main product. And management/leadership being hands-off means I make a lot of big decisions myself. Many bad decisions, but at least I learn what not to do next time.
High on all fronts on that test, which does not surprise me. Though what you describe sounds worse than what I have. I'm just generally tired and pissed off, despite thinking myself a normally happy guy.
I'll take this as my nudge to put my casual job search into overdrive.
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Same thing on my project. Thousands of lines across a few dozen files copied 100+ times. At that point there's almost no going back with everything diverging so long ago.