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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 2 weeks ago by [email protected] to c/[email protected]
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submitted 3 weeks ago by [email protected] to c/[email protected]

cross-posted from: https://programming.dev/post/32745702

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

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submitted 3 weeks ago by [email protected] to c/[email protected]

Can I be the first to say:

NNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!

I guess the writing was on the wall considering the game has been in development hell for many years, but I still look back at the original announcement trailer and think about how cool this game could have been. It was essentially sold as Minecraft but better - with proper combat, better exploration, powerful dedicated modding tools, and more. It was to be created by the creators of probably the biggest Minecraft server ever, which meant they understood the ins and outs of the game and what it needed to improve.

What a shame. At least we got Vintage Story.

[-] [email protected] 58 points 4 weeks ago* (last edited 4 weeks ago)

From their new page on AI. God, who asked for this? How much time and money did they waste integrating these useless AI tools? I was optimistic that they mentioned OCR but the more I look into it the worse it gets, nobody wants to generate AI images in their text editor. I don't want a chatbot to tell me facts about butterflies in my presentation tool. Wtf? I'm not usually this upset about random AI integrations but this is the exact thing Microsoft would do and why people would choose onlyoffice instead.

Edit: Well, the good news is that this AI garbage seems to be a plugin that's not included by default, so they at least have some sense in them.

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submitted 4 weeks ago* (last edited 4 weeks ago) by [email protected] to c/[email protected]

Lots of fantastic changes coming in 4.5, some of which are a long time coming.

My personal highlights:

  • Proper SVG support and text scaling
  • Tilemap chunking which boosts performance and stops glitching in-between tile seams
  • Variadic arguments in functions
  • In-editor translation previews
  • Windows exports no longer need rcedit to change the icon/metadata!
  • Build profile now properly detects everything in your game, giving you a file to exclude all the nodes and features not used to easily reduce binary size
  • Emission shape gizmos on 2D particles (finally)
  • Screenreader support
  • Recursive focus modes and mouse passthrough for Control nodes
  • Borderless fullscreen mode on Windows finally doesn't have a 1px outline
  • Deep duplicates of resources finally work, previously anything in collections like arrays wouldn't get duped and you had to go through them manually
  • Lots of optimizations for the web
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submitted 1 month ago by [email protected] to c/[email protected]

I recently finished the game Tunic, which is sort of like A Link to the Past + Fez + Dark Souls... And it's amazing!

Tunic screenshot

I actually owned the game soon after release but bounced off of it due to being busy with work, picked it back up the past few weeks and finally sat down and enjoyed it. Despite looking like a straightforward and cute adventure game, it gets REALLY deep the further you go in. There's so much to discover and the game gives you just enough hints on what to do and where to go.

Tunic ticks all the boxes for me. The graphics are gorgeous, the combat is fun, the world is fun to explore and rich with secrets, and progression was very satisfying.

The most unique part of the game is that you slowly find pages of an instruction manual containing maps of areas and secrets, explanation of mechanics, and guides on how to play... except it's all written in an alien language, so you have to figure out what it's telling you by paying attention to all the pictures and context clues.

Picture of the manual

Understanding the manual is a bit rough at first but lead to so many "A-ha!" moments when you try something and it actually works. It even foreshadows future bosses and things you'll encounter before they happen which is brilliant. My best advice to someone just trying the game: Pay attention to the manual, seriously!


I won't spoil any more than that, but I really wish more people talked about this game. It's not for everybody, the game is intentionally vague and needs some critical thinking if you're not following a guide, but I think it's absolutely brilliant if you're into exploration and discovery. One of the most unique games I've played in ages.

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submitted 1 month ago by [email protected] to c/[email protected]

Recently bought a used Switch 1 as people were getting rid of them to buy the new one, but I found out that mine came with an insane amount of drifting.

Opening it up was a pain in the ass and pretty scary, but I managed to fix it by putting a card over the metal plate on the left (to apply pressure under the joystick as many people online instructed)... And it worked!

It used to drift all the way to the left whenever I let go of the analog stick, but now it snaps firmly back to the center. Just wanted to put out a PSA that if your Joycon is drifting, it's very fixable. All you need is the right screwdriver and being very careful when lifting up each piece.

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submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]

Just saw this interesting article by the Witchfire devs on creating big games with small teams. Really interesting read!

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submitted 2 months ago by [email protected] to c/[email protected]
[-] [email protected] 73 points 2 months ago

That's partially why I made a blocklist of SEO/AI spam websites. EaseUS and partition manager were some of the first websites I blocked!

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submitted 2 months ago by [email protected] to c/[email protected]
[-] [email protected] 65 points 4 months ago

I get people that make tutorials for "content" even if they suck at their job, but I CANNOT get over video tutorials where someone gets completely lost and doesn't cut it out of the video.

Anyways we'll go here-oh there's an error. Uhm. Maybe we can do this? That didn't work. Maybe that? Hang on, maybe it's in preferences? Oh, it's in tools, no, wait, oh I just wrote the name wrong

Would it kill you to edit that out and stop wasting my time?!

[-] [email protected] 42 points 6 months ago

I agree, it's about the perfect size for me. Just small enough to fit in my jacket pocket.

I honestly wish PC handhelds had a similar size, but they're all tablet-size. Someone had an image comparing the Vita with the Steam Deck and it puts into perspective how large handhelds have gotten.

PSVita next to a Steam Deck

[-] [email protected] 45 points 7 months ago* (last edited 7 months ago)

OpenOffice is ancient and isn't really being developed anymore. It's in maintenance mode and hasn't gotten a real update in over a decade from what I can tell. Libreoffice trumps it in every way.

That said, I prefer OnlyOffice these days. It's a lot slower unfortunately (running on electron...) but it's much closer to MS office and has better document compatibility.

[-] [email protected] 44 points 1 year ago* (last edited 1 year ago)

I've been following this proposal around for the past few months, it's really interesting. Godot could be the de-facto library for complex 3D rendering in any app since it's really feature-rich and not that huge (I think the runtime is like ~60 megabytes? It could likely be smaller with further optimization and stripping features you don't need).

Also I don't remember who said this but if this goes through it could allow C# web builds by loading Godot is a library.

Kind of a shame this came as 4.3 is in feature freeze, it would've been nice for it to be included in the next update.

[-] [email protected] 130 points 1 year ago* (last edited 1 year ago)

That just because I'm a programmer that must mean I'm a master of anything technology related and can totally help out with their niche problems.

"Hey computer guy, how do I search for new channels on my receiver?"

"Hey computer guy, my excel spreadsheet is acting weird"

"My mobile data isn't working. Fix this."

My friend was a programmer and served in the army, people ordered him to go fix a sattelite. He said he has no idea how but they made him try anyways. It didn't work and everyone was disappointed.

[-] [email protected] 90 points 2 years ago

downvotes come at a “cost”, whereby if you want to downvote someone you have to reply directly to them with some justification, say minimum number of characters, words, etc.

I think it's the complete opposite. Platforms with downvotes tend to be less toxic because you don't have to reply to insane people to tell them they're wrong, whereas platforms like Twitter get really toxic because you only see the likes, so people tend to get into fights and "ratio" them which actually increases the attention they get and spreads their message to other people.

In general, platforms without upvotes/downvotes tend to be the most toxic imo. Platforms like old-school forums and 4chan are a complete mess because low-effort troll content is as loud as high effort thoughtful ones. It takes one person to de-rail a conversation and get people to fight about something else, but with downvotes included you just lower their visibility. It's basically crowdsourced moderation, and it works relatively well.

As for ways to reduce toxicity, shrug. Moderation is the only thing that really stops it but if you moderate too much then you'll be called out for censoring people too much, and telling them not to get mad is just not going to happen.

My idea for less toxicity is having better filtering options for things people want to see. Upon joining a platform it would give easy options to filter out communities that are political or controversial. That's what I'm doing on Lemmy, I'm here for entertainment, not arguing.

[-] [email protected] 57 points 2 years ago

I have. Disappointingly there isn't much difference, the people working in CS have a 9.59 avg while the people that aren't have a 9.61 avg.

There is a difference in people that have used AI gen before. People that have got a 9.70 avg, while people that haven't have a 9.39 avg score. I'll update the post to add this.

[-] [email protected] 62 points 2 years ago* (last edited 2 years ago)

FNA is an open-source re-implementation of Microsoft's XNA Game Studio framework, which is pretty old. It got discontinued in 2013. Terraria was made with XNA, so it makes sense the devs have a soft spot for it.

[-] [email protected] 54 points 2 years ago* (last edited 2 years ago)

Fastest post in the west.

Major companies messing up are a great boon for open source projects. Much like how Lemmy got support from Reddit messing up, Godot is now having its time in the spotlight. I'm feeling better and better about switching to more open source apps and platforms throughout the year, I only hope the trend continues!

[-] [email protected] 93 points 2 years ago

Creators of the Unity engine want to charge developers per game install, the more people that install the game the more you have to pay. This includes games that already exist and never agreed to this. It also causes a lot of safety concerns, how will they confirm how many installs a game has? Are they bundling spyware with Unity games?

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popcar2

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