I was just adjusting my fstab today... Genuinely blows my mind how far Linux has come and I still have to delve into hard to read text files to open my damn drive when I boot my computer.
I haven't worked on anything that big but I have gotten a ton of feedback on my free games and apps, some of which was really harsh. Positive reviews are always fun to read but usually I focus on the negative reviews. Negative reviews are hard to read but tend to be the most insightful, you get an idea for the things in your game that need work or are too frustrating for others. I think your review is pretty good feedback in general.
Many people definitely need a reality check - just don't be rude. Lots of people think their game is going to be the next big thing or that somehow people aren't going to compare it to games that are extremely similar and probably the same price.
I was at a gaming event once and one of the demos I tried was extremely unintuitive and at some point you had to search the floor for a key that's way too hard to see (me and friends spent like 5 minutes running around a dark room). I pointed this out to the devs and they got super defensive, telling me that it's not supposed to be obvious and you're supposed to be looking for items for real. This is how not to take feedback. When someone says your game sucks, take notes and try to improve.
In terms of taking feedback, the best advice I can give is just be open minded. When someone says the game sucks, no matter how stupid their feedback is, just give them the benefit of the doubt. Maybe they're right. Maybe they suck at video games and the tutorial needed to be clearer, maybe the writing really is boring and not as interesting as you thought, maybe it's just not clear enough where you're supposed to be going, etc. It's good to get perspective of others.
Not all feedback is useful though, sometimes the game just isn't for them. If Dark Souls actually took all that criticism about the game being hard and added an easy mode, it wouldn't be as gripping or popular as it was. Don't let players bully you into changing your vision just because they wished your game was a different game.
TL;DR: Feedback is always good, don't be afraid to voice your opinion. For devs, keep an open mind but don't let it get under your skin.
I work in the industry. You're pretty much right. I wouldn't recommend people to get into the field unless you're SUPER into making games and are okay with working way harder than others. That said, other tech jobs are also suffering right now, layoffs are way more common than they used to be throughout the entire field feels very competitive.
MIT is the de-facto license that says "Do what you want with the software, just give me credit. Also, I don't owe you anything".
It lets people do basically anything with it but protects you from:
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People who would steal your project and claim they were the original creators (your name and copyright info is filled in the license which they have to include and mention)
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Any sort of liability or warranty - people can't blame you for any damage done by your software
That's partially why I made a blocklist of SEO/AI spam websites. EaseUS and partition manager were some of the first websites I blocked!
I get people that make tutorials for "content" even if they suck at their job, but I CANNOT get over video tutorials where someone gets completely lost and doesn't cut it out of the video.
Anyways we'll go here-oh there's an error. Uhm. Maybe we can do this? That didn't work. Maybe that? Hang on, maybe it's in preferences? Oh, it's in tools, no, wait, oh I just wrote the name wrong
Would it kill you to edit that out and stop wasting my time?!
That just because I'm a programmer that must mean I'm a master of anything technology related and can totally help out with their niche problems.
"Hey computer guy, how do I search for new channels on my receiver?"
"Hey computer guy, my excel spreadsheet is acting weird"
"My mobile data isn't working. Fix this."
My friend was a programmer and served in the army, people ordered him to go fix a sattelite. He said he has no idea how but they made him try anyways. It didn't work and everyone was disappointed.
downvotes come at a “cost”, whereby if you want to downvote someone you have to reply directly to them with some justification, say minimum number of characters, words, etc.
I think it's the complete opposite. Platforms with downvotes tend to be less toxic because you don't have to reply to insane people to tell them they're wrong, whereas platforms like Twitter get really toxic because you only see the likes, so people tend to get into fights and "ratio" them which actually increases the attention they get and spreads their message to other people.
In general, platforms without upvotes/downvotes tend to be the most toxic imo. Platforms like old-school forums and 4chan are a complete mess because low-effort troll content is as loud as high effort thoughtful ones. It takes one person to de-rail a conversation and get people to fight about something else, but with downvotes included you just lower their visibility. It's basically crowdsourced moderation, and it works relatively well.
As for ways to reduce toxicity, shrug. Moderation is the only thing that really stops it but if you moderate too much then you'll be called out for censoring people too much, and telling them not to get mad is just not going to happen.
My idea for less toxicity is having better filtering options for things people want to see. Upon joining a platform it would give easy options to filter out communities that are political or controversial. That's what I'm doing on Lemmy, I'm here for entertainment, not arguing.
I have. Disappointingly there isn't much difference, the people working in CS have a 9.59 avg while the people that aren't have a 9.61 avg.
There is a difference in people that have used AI gen before. People that have got a 9.70 avg, while people that haven't have a 9.39 avg score. I'll update the post to add this.
FNA is an open-source re-implementation of Microsoft's XNA Game Studio framework, which is pretty old. It got discontinued in 2013. Terraria was made with XNA, so it makes sense the devs have a soft spot for it.
Creators of the Unity engine want to charge developers per game install, the more people that install the game the more you have to pay. This includes games that already exist and never agreed to this. It also causes a lot of safety concerns, how will they confirm how many installs a game has? Are they bundling spyware with Unity games?
I forgot about this, but AFAIK you're still better off with fstab to give yourself all permissions for everything to work properly.