[-] [email protected] 2 points 5 days ago

Prey was great in that department actually having a config that mapped mouse to the right touchpad instead of emulating a joystick like so many games did, and then had different action sets that automatically switched depending on if it was gameplay or you were in the menu. And showed proper icons like the touchpad click to reflect Steam Input mappings people set it to.

[-] [email protected] 1 points 5 days ago

I was initially intrigued by having buttons on the bottom of the controller, where your fingers naturally would be thus freeing your thumbs to stay on the pad/sticks. And imagine my frustration to realize those rear buttons are just extensions of triggers already on top.

My set up approach to having both my thumbs stay on the pads a majority of the time has been to set up a dpad modeshift with an inverted outer ring bind so clicking up, down, left, right, center output different inputs. And depending on the game I'd set up a chord so holding the left grip and clicking the right pad would output a different set of 5 inputs. And my right grip is set to jump so with the left grip chord function for 5 additional inputs on a right pad click if needed for a total of 10 that's been my way of doing that.

So for like Doom Eternal I swap between weapons every shot to bypass reloading through the right touchpad. I like that approach better than using stuff like weapon wheels, which in some games actually slows down the actual gameplay and interrupts the flow.

[-] [email protected] 2 points 5 days ago

How did you use the touchpad. My approach has been to adjust the sensitivity of the touchpad until an edge to edge swipe does a 180, and for gyro having a 90 degree rotation of the controller do 675 degree rotation in game for first person and 450 degrees for third person. Made it a consistent aim experience no matter what game I played as long as the mouse input in the game was good and didn't do things like emulate a joystick causing negative acceleration.

And for the right touchpad I set a dpad modeshift with an inverted outer ring bind so clicking up, down, left, right, center output different inputs so I didn't have to reach down to the facebuttons as often. And depending on the game I'd set up a chord so holding the left grip and clicking would output a different set of 5 inputs.

And I just saved the template so I didn't need to set it up all the time.

Liked it for Doom Eternal, since I could activate gyro, swipe the camera to quickly turn, and click to swap between weapons every shot to bypass reloading all on the right touchpad.

And pvp games like The Finals clicking the right pad to switch through gadgets and using the touchpad to quickly turn and activate gyro, and not feeling like my inputs were too slow versus mouse users. And not having to bother with aim assist.

[-] [email protected] 2 points 5 days ago

My dream steam controller 2 would be the steam controller layout with the large circular concave touchpads in the top most position, better bumpers, two extra bumper buttons like the 8bitdo, 4 back buttons in total, alpakka quality gyro, and nice premium feeling material used for the shell.

But, they'll go with the Steam Deck layout if there is one, which unfortunately has not been good for using touchpads as primary inputs for my hands. Which has me hording Steam Controllers, since it'll likely be the only dual touchpad focused controller around. And hoping Alpakka comes out with a standalone gyro module I can stick on the Steam Controller to at least have the gyro component updated.

[-] [email protected] 2 points 5 days ago

I'm still using the same AA eneloops I used since I picked up my Steam Controller all the way back in 2015-2016. And I also used it with my 360 controller too. Just keeps chugging along being good for a month before I need to swap.

Yeah the PS4 battery life has been crap and I don't know why. Was finally able to replace Sony controllers with 8bitdo now that Steam provides support for the extra buttons to be mapped to unique keys and use analog triggers and gyro together. So been nice not having to spend money on the dualsense, which doesn't even have hall effects/TMR sticks.

[-] [email protected] 2 points 5 days ago* (last edited 5 days ago)

If you are curious here is some of my gameplay video in games like Doom Eternal, Left 4 Dead 2, The Finals, etc.

Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

I just assumed they worked in a similar manner to the decks track pads.

By the way I don't like the Steam Deck trackpads either since I found trying to use them as primary inputs in place of joysticks like on the Steam Controller was not ergonomic for my hands,and camera swipes weren't as consistent on squares compared to concave circular pads. So on the Steam Deck despite wishing I could use the touchpads I opt for joysticks. So I don't really see Deck touchpads as a good endorsement for using as primary inputs, since even I can't find myself using it like the SC.

[-] [email protected] 2 points 5 days ago

I think it's been fine in Doom Eternal, Left 4 Dead 2, The Finals, etc.

Was the first controller that allowed me to completely drop aim assist for good and not feel slow against PC players and offer keyboard like functionality for input swapping.

[-] [email protected] 9 points 5 days ago

Trying to find replacement batteries for integrated batteries is a pain too, since might not be able to find an OEM replacement or battery from a reputable brand. So you end up having to go with whatever random no name battery that could be worse than the OEM battery and end up dying after less than a year.

My preference is rechargeable AA or AAA. And even better if the controller itself can recharge the battery like drone controllers.

[-] [email protected] 3 points 6 days ago* (last edited 6 days ago)

That’s cool, if that’s what you want to do. Go nuts, have fun. But there’s a reason it isn’t a particularly mainstream way to engage with PC games.

My argument was never for how it is mainstream, but that I find it more useful than regular controllers which I used before and use now. I've found "upgrades" to the xbox, playstation, nintendo controllers with the 8bitdo Ultimate 2. But have yet to find upgrades to the Steam Controller.

You do play mouse and keyboard games on it and love it, and you think it beats sticks because you can spend hours on Steam making overly complicated setups that allow you to macro all sorts of nonses into the trackpads and paddles and whatnot.

And what is mouse and keyboard games these days? Death Stranding, Saints Row, GTA, Dishonored, Uncharted? Doesn't take me hours to set up either. It might takes hours for you to set up, but for me it's been as simple as using a pre saved template for mixed input or mouse/keyboard depending on support and adjusting the gyro and remapping some buttons to my preference.

Same thing I end up doing on a regular controller like the 8bitdo Ultimate 2 where I map buttons of the grip and extra bumper from game to game when I opt for it over the Steam Controller. And same process for adjusting the gyro.

I don’t blame people for swearing by it as contrarians.

So my point is yes for you the controller may be useless, but disagree with the instance that people who like it are doing it because they are contrarians. Hell there's people who take the same stance with gyro trying it out and finding they aren't proficient at it and insisting it is a gimmick.

I hate this thing with a passion.

It does seem like your hatred of it with a passion as you said is leading to too strong of a bias of rejecting the idea that those who like it do actually like it because for them they find it to be a better controller than traditional joystick controller. I will not disagree with you that it is a bad controller for you. It most definitely is with it causing physical pain for you on top other complaints you have. It is a bad controller for you period.

All I ask is that you open your mind to the possibility that people who do prefer it do actually find it the opposite of what yours is, and they aren't doing it for the sake of being contrarian. They do actually use it because they do find it better for them.

[-] [email protected] 4 points 6 days ago

I'd recommend the 8bitdo ultimate 2 wireless. Has two back paddles, but also has two additional bumper buttons so is actually 4 buttons in total. The back paddles of the controller is also much easier to press in than the Deck and extra bumpers easy to access, so even though the locations wouldn't be 1 to 1 the use I find easier.

Just have to update the firmware of the controller and dongle and then start the controller in dinput mode to be able to bind the extra buttons through Steam Input.

[-] [email protected] 5 points 6 days ago

Joystick can be popped out and replaced with the 8bitdo joystick replacement.

https://steamcommunity.com/app/353370/discussions/0/601909079151044660/#c601909079151050603

[-] [email protected] 6 points 6 days ago

It didn't fail because of a lack of a dpad but because of lack of two joysticks, but I'm glad the controller exists because I came to absolutely love the dual touchpads. And I wouldn't trade the left touchpad a dpad, since I like using it for movement.

I wouldn't trade the right touchpad for a joystick either, since I like using it to do quick 180s, quick swap between 5-10 inputs to bypass reloading in games like Doom Eternal by setting a dpad modeshift on a click, and touch activate gyro all on one touchpad.

Will probably be the last controller of its kind but I'm glad at least one did get made, since otherwise I'd still just be using a xbox or playstation controller like I did before getting Steam Controller.

view more: next ›

dualpad

0 post score
0 comment score
joined 1 week ago