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submitted 8 hours ago by [email protected] to c/[email protected]
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Async Isn't Real & Cannot Hurt You (videos.abnormalbeings.space)
submitted 5 days ago by [email protected] to c/[email protected]
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submitted 5 days ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 2 weeks ago by [email protected] to c/[email protected]

An interesting article that lays out a problem and goes through a few different solutions, some of which I haven't thought about much before.

I'm working on a video game in Rust, and I'm running into this kind of modelling problem when it comes to keeping track of the game state. So far I've refactored something that resembles Approach 5 into something that looks more like Approach 3. As I get more confident about the final shape of the data, it (seemingly) becomes a better idea to represent it in a more structured way.

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crates.io: development update (blog.rust-lang.org)
submitted 2 weeks ago by [email protected] to c/[email protected]
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This Week in Rust 607 (this-week-in-rust.org)
submitted 2 weeks ago by [email protected] to c/[email protected]
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submitted 2 weeks ago by [email protected] to c/[email protected]
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Stabilizing naked functions (blog.rust-lang.org)
submitted 3 weeks ago by [email protected] to c/[email protected]
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submitted 3 weeks ago by [email protected] to c/[email protected]
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This Week in Rust 606 (this-week-in-rust.org)
submitted 3 weeks ago by [email protected] to c/[email protected]
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submitted 3 weeks ago by [email protected] to c/[email protected]
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This Week in Rust 605 (this-week-in-rust.org)
submitted 4 weeks ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

Just added some serious discipline to CharmGuard, an open-source focus assistant in @rust!
✨ Now blocks distracting apps during deep work using:
- sysinfo to monitor processes
- A YAML blocklist of "uh-oh" apps
- Instant reports when temptation strikes πŸ‘€
CLI-native, structured logs, GitHub CI, and... sass. Like a librarian judging your tabs β˜•πŸ’»
πŸ“Ž https://github.com/zosob/charmguard.git
❀️ to Hannah for the original spark!
#RustLang #OpenSource #DigitalMinimalism #Productivity #FocusApp #CLI

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submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

β˜• Built LogSniff: a @rust CLI that parses logs, exports to CSV, runs Python ML, and plots anomalies.
Next up: real-time alerts & regex rules.
Because fragile stacks deserve a sip & a side-eye.

#RustLang #CyberSecurity #CLItools #MLops #TeaDrivenDev πŸ«–πŸ¦€πŸ“Š

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submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

You ever write a @rust game where the player walks into a dungeon, gets punched in the face by a goblin, drinks a healing potion like it’s chamomile, and keeps going like nothing happened?

Because I just did.

Structs, enums, and reckless bravery: the perfect tea blend.
πŸ§Œβœ¨πŸ«–

#RustLang #TeaPoweredCoding #TextAdventure #buildinpublic #TerminalGaming

view more: next β€Ί

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founded 2 years ago
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