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I'd love to just eat spicy food in the sun with the others 😮‍💨 but the summit awaits.

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submitted 2 months ago* (last edited 2 months ago) by slazer2au@lemmy.world to c/stardewvalley@lemmy.ml

cross-posted from: https://piefed.world/post/840531

Who are you thinking as the new marriage options.

Willy and Sandy are my thoughts.

I don't think CA would put anyone currently married or with kids as a marriage candidate.

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I recently had a discussion with a good friend about fishing minigames, and just wanted to share it online for no particular reason. ;)

In most other games where fishing is an optional side task, it either boils down to ....

  • RNG / sheer luck with very little opportunities to improve anything. Most Pokémon games are an example here: you cast your line then push a button and you get what you get. There is no way you could learn to push the button in a more skillful way, so the player can not improve. This is especially bad if you can get a certain Pokémon or evolution item only by fishing, because it means you'll either get lucky and immediatly get what you want, or you spend three weeks straight sitting in the same spot without making any progress. And you can not change anything about that.

  • Upgrades alone. To catch better fish, you need better rods and/or bobbers. That's it. There's no minigame to learn, just the "push button to reel in" mechanic again. An example for this would be Terraria, which offers a huge amount of possible upgrades for your equipment but ultimately no actual "minigame" because you just need to push one button to get your fish out of the water.

  • Skill alone with no way of improving things in a meaningful manner. An example for this would be the Fishing Hole in Twilight Princess. Beautiful environment, nice animations, gorgeous music - but if you suck at the minigame, then you suck forever. There's no way to make the process easier without "in-game" cheating (Sinking Lure, but the owner will not accept anything caught with it so it is pretty pointless to get it in the first place).

  • Obnoxious button mashing. Personally I just hate this so, so much ... it is uncreative and annoying. As much as I like Dragon Quest Builders otherwise, but their fishing minigame is a prime example of this. Try catching an XXL Whale Shark without getting a cramp and/or ruining your controller....

  • Minigame doesn't feel like fishing. An example would be FF12 where the "fishing" is done by repeating the button combinations on the screen as fast as possible. They could have used the same mechanic for drastically different minigames (like a crane game or a mini version of Street Fighter) and it wouldn't have made any difference. It only counts as a "fishing" minigame because the game says so. Oh and you don't even GET fish this way, because all rewards for this minigame are potions and rocks and money.

Now Stardew Valley on the other hand has, in my opinion, the best mix of all of these factors. There is RNG involved to a certain degree to keep things interesting, but you also get numerous ways to improve your odds.

It takes a certain amount of skill to keep the bobber inside the green line, so the player actually has a chance to "git gud" even without having to rely on in-game upgrades.

...but if you really can't get the hang of the minigame itself or have slow reflexes (for medical reasons etc.), you can still yield better results by using better rods, different bobbers, better bait, food bonuses and the like, or levelling up your character's fishing skill.

It is a super simple game (in a good way!) and has easy-to-understand mechanics without monotonous button mashing.

It also feels a lot more "lively" because the sole dev made sure that different fish behave differently, like that the bar barely moves when you reel in a slow fish like carp but will jump around like Sonic on crack when you hook a Lava Eel. The green bar "darting" also has a kinda similar feel to IRL fishing (better than repeating button combinations at least) since you have to respond to the fish's movements and give the line some slack in the right moment (not just bluntly reeling in until the line snaps).

Plus, there's actually lots of other stuff you can DO with the fishing minigame that overlaps with other tasks and features the game has to offer, like crafting worm bins to get your personal source of bait or tossing your catch into your own pond on the farm where they multiply over time and can net you other produce like for example caviar from sturgeons. You also sometimes need specific fish to cook a certain dish, there are villager requests centered around catching certain amounts of lake / river / ocean fish to "reduce their numbers" and many more.

There's even a villager request to fish garbage out of the lake to clean it up, and some fishing garbage can be recycled into valuable crafting components. This is a massive improvement over some other games where the respective minigame feels disconnected from the rest of the gameplay, and you simply fish to sell the catch and nothing else.

Also a nice touch that the only non-legendary fish that doesn't reproduce in a pond is the tiger trout. This hybrid species is infertile IRL and I was pleasantly surprised that Concerned Ape would include such a small but crucial detail in a game that isn't even primarily about fishing. ♥

There are a ton of other things I love about Stardew Valley, but this particular minigame is simply peak top tier fishing minigame design.

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Desert. "Sandy". omggg (lemmy.blahaj.zone)

"My name's not really Sandy, you know. It's just good for business.”

449.6 hours play time. Ffs.

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Sorry for my potato mic, I was, and still am, poor

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submitted 10 months ago* (last edited 10 months ago) by slazer2au@lemmy.world to c/stardewvalley@lemmy.ml

The wife sent me this as we both enjoy the daily games like strands and connections.

You pick a crop and get hints based on price, season, growth time, regrowing, and type.

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Life can be difficult sometimes, that’s true for everyone, and oftentimes we might find ourselves needing a little help to get through some of the tougher days. Today, please join me as I take a bit more of a personal look at Stardew Valley, and explore how it helped keep me calm during a particularly difficult time in my life.

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Character name: Terry

Farm name: Chocolate

Favorite thing: Orange

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I am not affiliated with this mod whatsoever. It looks good.

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See title. I'd like to have a vanilla install separate from my modded one.

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cross-posted from: https://lemm.ee/post/52051083

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L E M O N P A R T Y ME WILLYYYYYYYYYYYYYYYY

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submitted 2 years ago by sag@lemm.ee to c/stardewvalley@lemmy.ml

cross-posted from: https://lemm.ee/post/45251399

A community for wholesome farming sim game Stardew Valley. !stardewvalley@lemm.ee

Why I created this community? There is already on lemmy.ml right?

Current mod of stardewvalley on .ml is inactive. And, I got banned on lemmy.ml. This post for more context

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submitted 2 years ago by tetris11@lemmy.ml to c/stardewvalley@lemmy.ml

It's a 2016 game. It has cutesy pixel graphics. That's literally all I know, but it has been spamming my frontpage for two weeks now, despite me not being subscribed to this community.

Why now?

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30 Rock S4E18 "Khonani"

Quick clip of the scene: https://www.youtube.com/watch?v=9-razdqFuFg

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submitted 2 years ago by sag@lemm.ee to c/stardewvalley@lemmy.ml

I don't know what are requirement to become a mod on .ml. But moderator of this community is offline(Not Sure, If you are active then delete this post) @davidlunadeleon@lemmy.ml

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cross-posted from: https://lemm.ee/post/43035752

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Just played a few days, and I doubt it will supplant stardew in my life, but it is certainly enjoyable.

Would love to hear other people's thoughts!

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submitted 2 years ago* (last edited 2 years ago) by thisisdee@lemmy.world to c/stardewvalley@lemmy.ml

(Potentially) SOLVED: I disabled both Steam Overlay and controller Steam Input, and now it somehow works. Strangely, I believe they were both disabled to begin with and I tried enabling one at a time, then both, and nothing worked. I wanted to test individual settings again so I turned both off and suddenly it recognizes my controller (DualShock 4)


I haven't played 1.6 but I'm sure I played 1.5 with this setup a while back and the controller was working. Now my Mac recognizes the controller (and I can use in Steam's big picture mode) but the game doesn't.

What I've tried:

  • Started the game through Big Picture mode using my controller, and tried without Big Picture mode
  • Uninstalled SMAPI and any mods
  • Restarted my Mac
  • Enabled/Disabled Steam Input in controller settings

Anyone have any experience getting it to work?


NOTE: Just tried with DualSense/PS5 controller and having the same issue. The game doesn't seem to recognize the controller

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submitted 2 years ago* (last edited 2 years ago) by drawerair@lemmy.world to c/stardewvalley@lemmy.ml

I googled how to prevent spawning weeds, wood or stones from wrecking scarecrows. I read re paths. But weeds can wreck any floor or path.

I thought of surrounding a scarecrow with hardwood fence. I asked a large language model (llm) if that works. The llm said yes. True?

A scarecrow doesn't need so many resources but I don't wanna remake a scarecrow each time a weed, wood or a stone wrecks it.

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Wondering if any of y'all are using the polyamory mod and if so who are you dating/married to?

If y'all don't know what I mean then I mean this: https://www.nexusmods.com/stardewvalley/mods/20599

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Stardew Valley

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All things Stardew Valley.

founded 3 years ago