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submitted 2 days ago* (last edited 2 days ago) by Legendsofanus@lemmy.ml to c/gaming@lemmy.ml

It's too sweet a game to write anything bad about.

If I had to nitpick, I would say the material is there for a great story but the plot meanders a bit. It's basically a quest to find a Macguffin, it's funny and chaotic and a lot of the charm is due to the characters interacting with one another but as for the plot itself... it's kind of boring. One thing leads to one thing then we're doing something else, it doesn't feel as tightly knit as the character dialogue in the game

Aside from a few QTE annoyances, I did enjoy a lot of the action scenes. They're very well choreographed and provide a fun and engaging experience

I don't hate any of the main characters, they're like a family and even the worst people of them have a GOTG-type vibe to them that makes it fun to keep following their stories.

Obviously it's a Telltale game so most of your choices don't impact the plot much but it was still nice to experience this game as a narrative where you can choose what to say, the added customization options were really fun too as was the last action sequence that gives you a lot of choice on how things play out

Overall, it's some of the best comedic games I have played and a great Telltale game. Definitely my fav for now as the only other one I have played is that disappointing Expanse one.

8/10 ⭐

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submitted 5 days ago by Confidant6198@lemmy.ml to c/gaming@lemmy.ml

The game is just about shooting, driving and stealing shit. It is not this out this world experience haha. The amount of "GTA coming out some day" content that I get is way too much.

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submitted 1 week ago* (last edited 6 days ago) by AceOnTrack@lemmy.blahaj.zone to c/gaming@lemmy.ml

I stupidly injured my left hand and it's going to be out of commission for the next 3 months. I usually play Sim racing games and first person shooters.

What games would be available to me in order to keep streaming while only using my right hand? Ideally racing themed.

I can somewhat use my left hand to hold a controller but not use any of the buttons on the left side or the stick and pad.

PS: Don't stick your fingers in a blender without powering it down first. Trust me.

Edit: Thanks for the suggestion everyone, it turns out I already own a lot of these through humble bundles. Time to work through that backlog!

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submitted 1 week ago by Confidant6198@lemmy.ml to c/gaming@lemmy.ml

I am looking for a game that will make me laugh a lot. I already played Disco Elysium and I am currently playing Stanley's Parable

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submitted 1 week ago by RetroHax@feddit.org to c/gaming@lemmy.ml

Yes i am aware that is a Generic Title and im not trying to be all "Grrr these Modern Games are destroying us >:((((((" :P
but more so on the Side of that you now have access to all these Games for like usually a few Bucks here and there due to all the Sales on Platforms like Steam and GOG for Example :P
But it just feels like you cant decide and have too much to play and choose from X_X
and thats not really a "Oh Digital Gaming Bad" per se as i do notice it with my Physical Collection as well of course that i cannot decide what i wanna play >.>
But more so that Gaming just feels "more difficult" and also a ton more Toxic and Mean maybe? >.>
Like for example when i look at old Conventions like E3 or even Gamescom from the 2010s im like "Holy Shit look at all these Cool Games" but obviously nowadays its just "meh" really >.>
Afterall E3 is Dead and Gamescom is basically overrun by Influencers all Day >.>
But for example also Game Trailers kinda feel Weird in a Sense? >.>
Like i do not wanna bash Editors of these Trailers of course but for example i watched the Borderland 2 Trailer a few Months back and i really enjoyed it personally same with the Bioshock 2 or Super mario Galaxy Trailers for Example :P
Like i am unsure if "well structured" is the right Word as obviously modern Game Trailers are also well structured tho its just that something feels different >.>
Unsure if my Text really makes sense tho as its a bunch of Weird Nonsense im typing out as i suck at expressing myself via Text but maybe someone can relate? >.<

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Halo Infinite's art director and a developer who's worked on the franchise for 17 years, Glenn Israel, is accusing senior Halo Studios staff of "numerous unethical and/or unlawful acts."

In a series of LinkedIn posts, the long-time Halo developer says he either witnessed or was personally subjected to "blacklisting, fraud, rampant favoritism/cronyism" and "multiple harassment campaigns designed to provoke the constructive discharge of "unwanted" employees otherwise in good standing" between January 2024 and June 2025 - a few months before his eventual departure from the Xbox Game Studio.

"After filing several documented complaints with Microsoft ‘s Human Resources department in June 2025, a senior Global Employee Relations (GER) representative threatened retaliation on first contact and promised to quash any further investigation," Israel continues. He also claims that "senior Halo Studios representatives engaged in a four-day-long act of harassment intended to manufacture a cause for my termination," and that Microsoft's HR departments apparently "failed to take any appropriate disruptive action" during and after the alleged incident.

Israel adds that "the catastrophic mismanagement of Halo Campaign Evolved created an opportunity for senior Halo Studios representatives to temporarily reassign the art team from my unannounced project and falsely characterize my role as "redundant", a plainly retaliatory act."

The Halo Infinite lead makes a number of other allegations aimed at both Halo Studios and Microsoft as a whole, and in a follow-up post, he also says he suspects that "Microsoft routinely contrives or otherwise exploits layoffs to rid itself of employees who have filed proper and effective complaints."


As an ex-MSFT employee myself:

Yup, this is endemic throughout the entire company, and it's been this way for a long time.

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submitted 1 week ago by thingsiplay@lemmy.ml to c/gaming@lemmy.ml

https://www.youtube.com/watch?v=zLAu1Cy9_SQ

As usual, Sumoning Salt has a massive video documentation about a games world record achievements. Its a long video, but very well narrated and put together. I personally recommend watching the video at 1.4x playback speed, if not at least 1.25 times. The video opens with Mark Cerny, the head of Playstation, being the first who did a speedrun on the game Spyro.

There are no timestamps at the moment. If they are added to the video, then I will update this post with the timestamps for listing purposes (if I notice them later).

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submitted 1 week ago by Salamence@mander.xyz to c/gaming@lemmy.ml

cross-posted from: https://hexbear.net/post/8140021

Tlatoani: Aztec Cities has fully released!

It's an isometric citybuilder game in the style of Caesar and other Impressions Games titles, but with an Aztec theme, and is very well researched (I helped out a bit!)

Check it out if you can, it's 30% off for $13 for the launch!

https://store.steampowered.com/app/3161270/Tlatoani_Aztec_Cities/

TLATOANI - 1.0 RELEASE TRAILER | PARADOX ARC

https://www.youtube.com/watch?v=khkSv3SqlZU&lc=UgyR2uggCHE0apYEri54AaABAg

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submitted 2 weeks ago* (last edited 2 weeks ago) by UltraGiGaGigantic@lemmy.ml to c/gaming@lemmy.ml
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submitted 3 weeks ago by return2ozma@lemmy.world to c/gaming@lemmy.ml
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submitted 3 weeks ago by return2ozma@lemmy.world to c/gaming@lemmy.ml
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A bit of thrash metal for inspiration.

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submitted 1 month ago* (last edited 1 month ago) by FrankLaskey@lemmy.ml to c/gaming@lemmy.ml

cross-posted from: https://lemmy.ml/post/44674557

The DF team were invited to GTC where the tech was unveiled and their first video was gushing over the technology while repeating Nvidia’s claims that the tech only modified lighting though there now seem to be some legitimate doubts about that. Also, they discuss receiving death threats over their initial positive coverage.

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The way Kaplan explains it, the good ship Overwatch started to buckle when unreasonable expectations were placed on the Overwatch League, a hugely hyped esports league founded in 2017 and closed in 2024.

"Originally the business model was going to be that they [Overwatch League] were going to do in-person events, and there's going to be big ticket sales and merch and all of that. I think, really quickly, everybody learned we can't do in-game events when we have a London team and a Shanghai team… like, how does this work? So that fell apart super quickly. The merch was good but it wasn't going to be making NFL money, whatever insanity people thought that was going to be.

"So everybody [the investors] quickly defaulted back to, 'hey, didn't Overwatch make 500 million dollars just in the live game last year?' What can we sell, and what can you give us? That pressure comes onto the [dev] team, and [add to that] the pressure to ship Overwatch 2, and then all the care and love that we had for the live game and the live service—like let's make events, new heroes, new maps—we're losing all these resources."

"What ultimately broke me and my Blizzard career was I got called into the CFO's office and he sits me down and he says—he gives me a date which at the time was 2020 and was going to slip to 2021, but at the time it was 2020—and he said: 'Overwatch has to make [redacted] in 2020, and then every year after that it needs a recurring revenue of [redacted]' and then he says to me 'if it doesn't do [redacted] we're going to lay off 1,000 people, and that's going to be on you.' And that was the biggest fuck you moment I've had in my career, it felt surreal to be in that condition."

The redacted figures are due to a confidentiality agreement signed by Kaplan.

"As someone who's worked on a lot of games, made a lot of games, you get in these meetings where they're like 'Fortnite has 1400 people working on it, so if we just hire 1400 people and make it free-to-play, we'll make that money, right?' I had believed that I would never work in any place but Blizzard, I loved it, it was a part of who I was, and I thought that I was a part of it. And I literally thought I'd retire from the place. I never thought the day would come, but that was it. Luckily for Blizzard, that CFO is no longer there."

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submitted 1 month ago by AstroLightz@lemmy.world to c/gaming@lemmy.ml

Prior to this update, I remember being able to hold down the use button and the tool would keep being used (Mainly the hammer). However, it seems like this was changed as now holding it down only registers one command (one hit).

Anyone else having this issue or could it be one of my mods?

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submitted 1 month ago* (last edited 1 month ago) by IndustryStandard@lemmy.world to c/gaming@lemmy.ml

alternative video link: https://files.catbox.moe/aa7got.mp4

Link to official US government upload: https://x.com/WhiteHouse/status/2032115039985881556

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submitted 1 month ago by return2ozma@lemmy.world to c/gaming@lemmy.ml
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Woah momma! (thelemmy.club)
submitted 1 month ago* (last edited 1 month ago) by UltraGiGaGigantic@lemmy.ml to c/gaming@lemmy.ml
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submitted 1 month ago by xelar@lemmy.ml to c/gaming@lemmy.ml

With 14% of players playing 2025 titles on Steam and new initiatives like GameDate to play old-time multiplayer classics, how likely AAA studios aka corporatations aka stakeholder interests will try to sabotage people's own ways to force people to play their shiit live-service games?

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submitted 1 month ago by yogthos@lemmy.ml to c/gaming@lemmy.ml
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submitted 1 month ago* (last edited 1 month ago) by UltraGiGaGigantic@lemmy.ml to c/gaming@lemmy.ml

Are they able to make their own decisions or are they a slave to your conjuration magic?

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submitted 1 month ago* (last edited 1 month ago) by jordanlund@lemmy.world to c/gaming@lemmy.ml

Quote from whoever is left at the developer:

"Today we’re sharing difficult news. We have made the decision to permanently shut down Highguard on March 12.

Since launch, more than 2 million players stepped into Highguard’s world. You shared feedback, created content, and many believed in what we were building. For that, we are deeply grateful.

Despite the passion and hard work of our team, we have not been able to build a sustainable player base to support the game long term. Servers will remain online until March 12th. We hope you’ll jump in with us one more time to show your support and get those final great matches in while we still can.

The team is excited to release one final game update to enjoy in the remaining life of the game. We'll be adding a new Warden, a new weapon, account level progression, and skill trees! Full patch notes are coming, and we're targeting tonight or tomorrow morning for patch release.

From all of us at Wildlight, thank you for playing, for supporting us, and for being part of Highguard’s story."

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