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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]

spoilerI want to preface this to say, I don't know the likelihood he would have actually one, so ill put it at like, 1% Maybe that still controversial, since its the doom slayer, but, his entire plan didn't have any inherent flaws, and he behaved rather smartly around the doomslayer the entire time, although he was not as smart later onwards in some of his choices, I think we are forgetting that, he STABBED the doomslayer, its been awhile, but I dont think davoth was able to wound or make the slayer as vunrable as Azrak did. Like, stabbing the doomslayer is FAR from a easy feat, and during the fight we see him fight back quite well against the doomslayer, parrying some of his attacks or barely reacting to his FISTS, which is supposed to be the more powerful part of doomslayer, I am talking about enhanced Azrak only as regular Azrak stood no chance, I feel like, if he didnt kill his dragon, his odds would have improved, not by much, but would have improve, and if he didnt want to "prove" himself and rather PREPARE more, he could have increased his chances maybe more, although to be fair he did think he could rival the doomslayer, but he pushed his luck. Also, he is the only villain in doom, who had it together, but fell due to some bad decisions in the end. He started off the attack by telling his forces to avoid the slayer, nobody else did that. Betruger and Olivia were greedy and was just manipulated. The Maykrs never really did have control, Davoth just slapped some stuff together and hopped in a mech in fear of a slayer, I dont know if Davoth was smart through his whole ordeal. Its also likely that Azrak would have lost to the slayer, no matter what, and this is probably what the lore might be leaning towards, I know the current eternal slayer is unstoppable, but idk about the earlier slayer

TLDR: If anyone had the faintest chance against the slayer, it would be Azrak (or maybe a wraith but thats a seprate topic)

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submitted 3 weeks ago by [email protected] to c/[email protected]

cross-posted from: https://lemm.ee/post/64249814

I've seen surprisingly little about DOOM: The Dark Ages across Lemmy so far even though the game has been out for almost a week. I thought I'd post my thoughts here.

My personal context:

About a month ago I wanted to get back into the DOOM mindset so I replayed The Ancient Gods (on Nightmare) for the first time since the first time I played through them and it reminded me just how much I loved the visceral challenge of DOOM Eternal.

Since that took me all of like a week, I installed DOOM 64 since it came with Eternal and realized I had never played through it, let alone even got familiar with what it added to the old DOOM games. Holy hell what a cool game. The lighting, the colors, the sounds, the level scripting. The game is a technical improvement in so many ways over the original DOOM and DOOM II. But hot damn is it difficult: a bullet hell in so many ways (those fucking arachnotrons EVERYWHERE). However, rewatching the promotional material for DOOM: The Dark Ages I realized this is a good way to get into the mindset of what was about to be released.

My thoughts on The Dark Ages

I cannot sing the praises of ID enough for refusing to just make more levels for DOOM Eternal. This game is such a cool change to the formula. Giving the Slayer a shield and the weight of a fucking boulder really immerses you in the sense that the Slayer is the legend that Samuel Hayden respected and that Olivia Pierce feared. Honestly, I can't not think about how ID must have been heavily inspired by God of War (2018), and God of War Ragnarok while working on the sound design, control mechanics, and art direction for this game. The only thing I think is a little ridiculous, gratuitous and goofy is how everytime the Slayer touches the ground it sounds like there's an earthquake starting. But it's a video game, it can be goofy.

The new mechanics in the game are extremely fun and I would say they're all gracefully redesigned to fit the new tone of the game. Demons are repurposed so well and I love seeing the design inspirations from various older games return (like the revenants remind me heavily of those from DOOM 3 and the imp stalkers are so similar in behavior and sound to those from DOOM 64). The melee weapons are as satisfying as they should be in a DOOM game, and throwing the saw shield around feels exactly how it should. I can't find any kind of fault with the mechanics of the game. *chef's kiss*

I'm about halfway through the game right now on Ultra Violence, and I'm stuck wondering when the challenge will come. There are so many life sigils littered around the game that I have yet to die and be sent back to a checkpoint. Maybe that's part of the narrative point, or maybe I'm still in the phase of the game where mechanics are being introduced (which is a theory only reinforced by how I just reached the Ancestral Forge where you get a new [spoilers redacted]).

On the other hand, both DOOM (2016) and DOOM Eternal waited until maybe 2/3 or 3/4 the way through the campaigns to take the training wheels fully off and throw the full force of hell at you. That's what I want. That's what I need. If I don't get that, I will remember my time in the Dark Ages fondly since it's fun, it's indulgent, and it's satisfying. It's just not scratching the same itch that "VEGA Core" and the "Mars Core" master level do.

Overall, loving the new game. I just don't think I'll end up loving it, or replaying it, as much as I do the previous 2.

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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

I was hyped for this game and stayed away from spoilers. It's so flat. Literally and gameplay wise. It's gears of war doom. The animations are mediocre. The level design is horrible coming to the previous two. Combat is a slog. The soundtrack is such slop I have my headphones on listening to Eternals soundtrack while playing. Seriously this game could have been a 6.5/10 of it was released on the Xbox 360. The mechanics are better done in Metal:Hellsinger. I'm so disappointed but happy I didn't waste 80 bucks on this.

Oh also, 720p upscaled on Xbox Series S.

spoilerJust got to the dragon part. I'm done. Literally no of this makes sense. It's not even cohesive. Reddit is either bots or are shills for pushing this game. This is fucking rough bud. At least 2016 and Eternal made the slayer grounded in his reality. The robot fist fighting was fucking stupid but I'm not even entertaining this dragon shit. Holy shit people spent 80$ on this lmao. I just cancelled gamepass and uninstalled. I could've been sleeping instead of trying this game out.

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submitted 2 months ago by [email protected] to c/[email protected]
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submitted 3 months ago by [email protected] to c/[email protected]
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submitted 4 months ago by [email protected] to c/[email protected]
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submitted 6 months ago by [email protected] to c/[email protected]
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Duake puts the Doomguy in Quake (www.gamingonlinux.com)
submitted 7 months ago by [email protected] to c/[email protected]
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submitted 7 months ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.world/post/20806055

A fan-made mod for Doom II, titled “Doom III,” has been teased, offering over 20 hours of new gameplay. Developed by Camaxide, this project has been in the works for 11 years and serves as a direct sequel to Doom II. Despite its name, this mod is unrelated to id Software’s Doom 3 from 2004.

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submitted 8 months ago by [email protected] to c/[email protected]
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submitted 8 months ago by [email protected] to c/[email protected]
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submitted 9 months ago by [email protected] to c/[email protected]

I just finished this and posted on the cross stitch community, but I thought you guys might like it too!

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submitted 9 months ago by [email protected] to c/[email protected]

cross-posted from: https://lemmy.world/post/18580092

I had wondered about how some things were done with the new episodes. I'm glad they released some documention and kept the standardization so that the rest of the broader Doom community can build off the new release.

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submitted 1 year ago by [email protected] to c/[email protected]

I saw over the weekend that the soundtrack had been released ahead of the upcoming (!) prequel (‼️) to the amazing series of Doom mods. The Ashes series rules, play them if you haven't. The soundtracks also rule and I had the Afterglow OST in heavy rotation all last year.

This one is pretty good. Very heavy with callbacks to the previous OSTs and to the original Doom's music. "Romero Waiting for the Train" is particularly fun for it's mix-in of my favorite OG track. I can't wait to wander more post-apocalyptic subways to this groovy tune!

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submitted 1 year ago by [email protected] to c/[email protected]
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submitted 1 year ago by [email protected] to c/[email protected]

cross-posted from: https://programming.dev/post/13796508

excerpt from the description:

This TAS is an improvement of 3:01 over the older 11:55 TAS by ClumsyDoomer from 2017. It is the result of 490 (we made a point of counting) hours of work spanning 1 year, 10 months, and 15 days. However, we made the decision to not count the hours spent running brute forces long enough to walk away from our computers, and so only counted the hours spent “actively working on the run”. It also does not count quite a bit of time spent with routing and experimenting with test maps. Taking into account all of that, the time taken would probably be around 600 hours.

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DEUS ETERNAL (lemmy.world)
submitted 1 year ago by [email protected] to c/[email protected]
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submitted 1 year ago by [email protected] to c/[email protected]

Perhaps you'll get a chuckle out of this. I played Doom (and Wolfenstein 3D) in that most glorious of all color palettes: cyan/magenta CGA (with PC speaker sound).

My friend PickledDog wrote this graphics driver and the creator of the source port FastDoom merged it into his creation.

There's a chapter select in the video that'll take you straight to the Doom stuff. And, yes, I am terrible at the game; you don't need to tell me that. 😆

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]
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submitted 2 years ago by [email protected] to c/[email protected]

Anybody ever used this? What's it like? Old and buggy? Maintained and uzbl?

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submitted 2 years ago by [email protected] to c/[email protected]
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How are Doom 3's DLCs? (lemmy.dbzer0.com)
submitted 2 years ago by [email protected] to c/[email protected]

I recently beat the base game and was wondering what the general consensus was on the DLCs.

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submitted 2 years ago by [email protected] to c/[email protected]

I recall one map where you were surrounded by enemies, but they were all fake enemies and your objective was slaying an archvile who would continually resummon them. I don't remember if it was a mod or if it was a map, I recall it being in a pack of maps with a good few weird challenges like that, but I can't remember for the life of me.

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