this post was submitted on 30 Mar 2024
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I don't buy WotC after OGL, but I do not think it's necessairly bad to leave some things up for DM's decision. maybe not sailing rules, but still
There is leaving space for the DM to inject some creativity, and then there's deciding that you don't need to actually produce a complete product because you know your customers will do it for you anyway.
I mean, it's not like any of the published rules are mandatory. Just because they're in a book doesn't mean you need to use them. But them being in the book means you don't need to come up with your own half-baked, undocumented, and inconsistent "rulings" if you don't want to.
And, frankly, it's not a symmetric situation. Published materials are suggestions that, ideally, are crafted by experts and well play-tested that may be ignored if chosen. Unpublished materials cannot be opted into.
To go one step further, it's not just that their customers will fill in the gaps, they'll also take the blame.
The DM struggles with a products that provides them with little to no support? "Skill issue. You just need a good DM."
The DM works doggedly to fill in and paper over the gaps? Sure, they'll appreciate the DM, but WotC gets some credit because "This module is so much fun!"
Also if its from the developers of the system you also, hopefully, can assume that they are keeping with their own visions and intentions which should be healthy for the system. Even if its just "Story" content, it'd be really weird to see a room full of random sci-fi crap in what has up until that point been mostly a gritty fantasy dungeon. Also, people can rail against this all they want, but people tend towards authority. The developers and publishers saying X feat or edge or whatever is useable in X setting, it doesn't leave a lot of room for inter-group bickering about it, but even then its opt-in.