Nice. I haven't done AI in a while. Some bot work in an FPS a few years back for a client, although they used a 3rd party middleware, IIRC... it's all a bit hazy. I see from your other post that you're using Godot - I need to check that out. I never have enough time to do much personal dev work, but when I do I generally use Unity. I find it so bloaty and a bit unreliable though. Godot looks very interesting.
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