this post was submitted on 24 Mar 2024
113 points (95.9% liked)

Games

16665 readers
713 users here now

Video game news oriented community. No NanoUFO is not a bot :)

Posts.

  1. News oriented content (general reviews, previews or retrospectives allowed).
  2. Broad discussion posts (preferably not only about a specific game).
  3. No humor/memes etc..
  4. No affiliate links
  5. No advertising.
  6. No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
  7. No self promotion.
  8. No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
  9. No politics.

Comments.

  1. No personal attacks.
  2. Obey instance rules.
  3. No low effort comments(one or two words, emoji etc..)
  4. Please use spoiler tags for spoilers.

My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.

Other communities:

Beehaw.org gaming

Lemmy.ml gaming

lemmy.ca pcgaming

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 104 points 7 months ago (2 children)
[–] [email protected] 23 points 7 months ago (2 children)

Yea, that’s how companies work under capitalism. They are not trying to make the best games, they are trying to extract the most money. And apparently enough people are supporting this behaviour.

[–] [email protected] 8 points 7 months ago (5 children)

So exactly how would non-capitalism work here? I am curious to see what kind of games we would have if there were no incentives.

[–] [email protected] 12 points 7 months ago (1 children)

One of the best video games ever made, Tetris, was made in the Soviet Union, and the guy who made it didn't see any profit from it for most of his life. Passion projects and games as art would still exist too. I don't think Stardew Valley exists because Concerned Ape thought it would make him rich - it did, but that's not why the game exists in the first place.

[–] [email protected] 2 points 7 months ago (1 children)

he did it because no one would listen to his music /s

[–] [email protected] 1 points 7 months ago

I mean, other than that one song the music was pretty unmemorable.

[–] [email protected] 5 points 7 months ago

You're describing markets. Capitalism is the part where people who don't even work at the game company make money off the game company.

[–] [email protected] 4 points 7 months ago

Ideally if money wasn't a factor you'd see way more passion projects. In fact some of the most popular games in the world either are passion projects or stemmed from them. Counter-strike was a mod. Dota was a mod. PUBG was a originally DayZ: Battle Royale mod. Minecraft was originally just a passion project. Dwarf fortress is a passion project.

Overall you'd just get less games like what Fortnite is now or probably every COD game after MW, because they exist for the sole purpose of making money.

[–] [email protected] 2 points 7 months ago (1 children)
[–] [email protected] 2 points 7 months ago (2 children)

Indie devs need to eat too. And they don't mind spare money to feel basic security while making games. The difference is they have more of that idealized capitalistic competition to even being noticed, so they create original games that you can remember, while AAA companies do have enough publicity they are sure some 10 mils of dumb fucks would buy a pooping simulator if it's sold by them and follows one of the ironed out formulas.

[–] [email protected] 13 points 7 months ago (1 children)

Making money isn't capitalism. A market economy isn't capitalism. You can look up the textbook definition, but to me capitalism means organizing absolutely everything around the pursuit of profit for the ownership class. Indie developers by and large aren't in it for the money; that would make no sense, because they could make better money doing something else.

[–] [email protected] 2 points 7 months ago

Yeah. It seems to me while there's a lot of ways to take "capitalism", the moment you point out that people are taking paycuts to do gamedev there's no way capitalism applies to their motivations anymore.

[–] [email protected] 0 points 7 months ago

Capitalism isn't the part where things cost money, it's the part where having money makes you money.

... or sometimes any of ten thousand other definitions, because it's an overused synecdoche for vast swaths of human culture.

[–] [email protected] 1 points 7 months ago

There have been some incredible OSS games. Take away IP concerns and they have more access to assets. Take away needing to work to live, and people passionate about gamedev would have no obstacles in creating video games with their time.

Capitalism makes some core assumptions that, right or wrong, generally do not apply in the dev world - assumptions of laziness and selfishness. Smith tried to build a framework around "people will never be altruistic or work because of their pride". It was intended both to standardize and limit those selfish behaviors (modern capitalists threw out the "limit" part). You can make your own conclusions about capitalism and most of the business world, but I don't know a developer who would rather sit and watch The Price is Right than be on their computer coding something other people would love.

[–] [email protected] 1 points 7 months ago

Just like every industry.

[–] [email protected] 6 points 7 months ago

Greed of trying to find 'a sucker' someone who will empty the wallet for a flash and a trick. So you get allot of games where the chief motivating factor is trying to copy someone else's grift and land a whale.