this post was submitted on 13 Mar 2024
11 points (100.0% liked)

Programming

17350 readers
339 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities [email protected]



founded 1 year ago
MODERATORS
 

EDIT: Literally 1 second after I pressed the post button I got an idea and thats what it was. Why does that always happen? xD

The solution was that my player_hand[] and dealer_hand[] arrays had a size of DECK_SIZE / 2, but I was initialising them to 0 from within the for loop where I was initialising the deck[] array (which has a size of DECK_SIZE), so the last 24 0s of one of those where overflowing into deck[]...

Hello everyone!

I am trying to make a simple blackjack (21) game in C, to practice some pointer stuff, and I am running into an issue with the function that initialises all my arrays. The way I am going about setting everything up, I have an integer array for a standard deck of 52 cards (values from 1 to 13, each 4 times), an integer array for the shuffled deck, and 2 more arrays for the player and dealer hands (irrelevant at this point as they are not used yet).

My issue is that after successfully initialising the deck array (the non-shuffled one) and outputting the values from within the for loop that sets them, I get what I expect to see which is:

1, 2, 3, ..., 13, 1, 2, 3, ..., 13, ... (so on for 52 cards).

But when I output each value from a different for loop in the same function, the first 24 elements (0-23) are 0s each time I run it. I can not figure out why that would be. I ran my program through valgrind which reported that there were no memory leaks.

Here is the relevant code:

#define DECK_SIZE 52

int initialise_decks(int* deck, int* shuffled_deck, int* player_hand, int* dealer_hand, int size)
{
	printf("=================INITIALISING==================\n");
	for (int i = 0; i < size; i++)
	{
		deck[i] = (i % 13) + 1;
		player_hand[i] = 0;
		dealer_hand[i] = 0;

		printf("deck[%d]: %d\n", i, deck[i]);
	}

	printf("+++++++++++++++++++++++++++++++++++++++\n");
	for (int i = 0; i < size; i++)
	{
		printf("deck[%d]: %d\n", i, deck[i]);
	}
	printf("+++++++++++++++++++++++++++++++++++++++\n");


	return INITIALISE_DECKS_SUCCESS;
}

int main() {
	srand(time(0));

	int deck[DECK_SIZE];
	int shuffled_deck[DECK_SIZE];
	int player_hand[DECK_SIZE / 2];
	int dealer_hand[DECK_SIZE / 2];

	int initialise_status = initialise_decks(deck, shuffled_deck, player_hand, dealer_hand, DECK_SIZE);
	if (initialise_status != INITIALISE_DECKS_SUCCESS)
	{
		return INITILIASE_DECKS_FAIL;
	}

	return PROCESS_EXIT_NORMAL;
}

If you need to try it out for yourself here is the link to the github repo

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 8 months ago

Well, the player hand and dealer hand don't have DECK_SIZE elements, so you shouldn't be setting them to 0.