this post was submitted on 22 Feb 2024
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[–] [email protected] 34 points 8 months ago (16 children)

Steams cut off that, at just the $3 million mark, is $450 million. This is $900,000 per game.

People wonder why other companies wanted to make their own launchers. They leave millions on the table by having steam 'handle' things.

This is also why Valve isn't that inclined to pump out tons of new games.

A game like Palworld, which as of 3 weeks ago, has sold 12 million copies would end up making Valve somewhere in the neighbourhood of $72 million as of the end of January.

[–] [email protected] 79 points 8 months ago (12 children)

There's nothing stopping game companies from selling through multiple storefronts, or even direct to customer with Steam's cut removed.

The fact is, players are happy to pay a premium so that the games live in their steam library, are downloaded via Steam's delivery network, and integrate with steam features.

Steam is not anti-competitive, it's just good.

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