I love traditional alignment, buuuuut this is pretty awesome.

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[–] 11 points 3 years ago (2 children)

this is really awesome, never seen anything like this and love how this relates to the traditional alignment but is it’s own separate thing!

If there was an axis, what would it be here??

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  • [–] 14 points 3 years ago (1 child)

    Seems like it's good/evil up to down, law/chaos left to right, but working to ditch the baggage of the terms. I like it.

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  • [–] 10 points 3 years ago (1 child)

    I am favorable to selfish vs selfless for evil vs good

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  • [–] 3 points 3 years ago

    That's pretty much what my group fell on when we looked at alignment. Maximally pro-social vs maximally self-serving. Moustache twiddling evil isn't really a thing so it makes fleshing out an evil character much easier when their motivation is more than "murder is fun".

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  • [–] 7 points 3 years ago (3 children)

    It’s pretty standard thing in systems other than dnd, called “drives” or “motivation”. There are plenty of them, not only nine. And there’s no need for axis, and no need for names like “path or some shit” too.

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  • [–] 3 points 3 years ago

    Interesting, thanks for sharing. As for an axis, I like aligning things on a spectrum and thinking about how decisions take you down different spectrums.

    I understand that’s just a label but understanding the relationship between the motivations is an interesting part of character development to me

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  • [–] 1 point 3 years ago (1 child)

    Can you give some examples? I’m curious.

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  • [–] 1 point 3 years ago*

    Ok, as I've mostly play Dungeon World and hacks recently...

    DW: Unlimited Edition: https://drive.google.com/file/d/1pv6kVVJhbJi1vr8hVeWh1NqrDQJKgY1B/view

    Homebrew World: https://drive.google.com/file/d/1oLQ6QUT9LgOZuzoB_YqUaCjfPGYEOlud/view

    Not the best example cause DW tries to mimic D&D to some extent, using words like "Alignment", "Good", "Lawful" etc but I'll leave it here too, just for comparison...Dungeon World: https://dungeon-world.com/downloads/Dungeon_World_Play_Sheets.pdf

    As you can see, this kind of alignment has two parts, (kinda) vague name and very specific description, which tells what character should do to gain XP. But sure you'll gain XP for doing something that fits well with "vague" name.

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  • [–] 1 point 3 years ago (1 child)

    dnd has what you're talking about? Personality Traits, Ideals, Bonds, and Flaws.

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  • [–] 1 point 3 years ago (1 child)

    What's the point to have "Ideals" next to "Alignment"? Are they mechanically different?

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  • [–] 3 points 3 years ago (1 child)

    5e has alignment, but there aren't actually any rules that depend on your alignment. I think they threw it in because it's D&D and you're supposed to have it?

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  • [–] 1 point 3 years ago

    Yeah, that's my guess as well. It was definitely a bigger deal in previous editions, so I figure they just didn't want to entirely scrap what was previously a very core mechanic even if it's now very much less important.

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