this post was submitted on 18 Jun 2023
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Both. It held the players hand way too much, literally quest markers leading you straight where you needed to go which I know is a modern gaming thing but I actually loved that in the older games the quest giver just kind of hinted at where you might find the quest resolution and you had to use your knowledge of the game to piece it together. The story and side-stories of Skyrim were subpar, Morrowind had a ton of side stories that were interesting. One that sticks out in my mind is that every once in awhile you'd see this Orc just racing around at super high speeds non-stop. If you managed to catch up to him, or kill him, you'd find that he has magical shoes on. If you put them on, you find out that they give you super speed, but they're cursed so that you can never stop. Just great, interesting and/or funny stuff like that that rewards your curiosity was simply non-existent in Skyrim afaik.
for me, mods make it better. i do remove quest markers for that more morrowind feel. i play in VR now though and since i beat the game i mostly sit at inns, get a menu and order food. all because of mods