If your character's starting off at level one, they're really only getting started with adventuring. You can let that be reflected in their backstory.

If you want to play a badass, starting above level 1 is allowed, though probably not recommended for new players still learning the rules of whatever system you're playing.

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[–] 6 points 3 years ago* (1 child)

The first few levels should be thought of as a tutorial, where there is no true peril no matter what enemies you face.

It's useful to get a feel for a new character before you start piling on all the details of class skills.

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  • [–] 3 points 3 years ago

    But the peril is highest in those first few levels as a strong breeze will kill a level 1 character. I also think it is hard to get a feel for a character if they lack eveything that defines them class-wise imo

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