The first few levels should be thought of as a tutorial, where there is no true peril no matter what enemies you face.
It's useful to get a feel for a new character before you start piling on all the details of class skills.
The first few levels should be thought of as a tutorial, where there is no true peril no matter what enemies you face.
It's useful to get a feel for a new character before you start piling on all the details of class skills.