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I worked in the industry for many years, almost certainly I’ve worked in a very minor way on some games you’ve heard of. If you’re curious about the reality of game dev or anything about my experience then shoot.

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[–] [email protected] 7 points 9 months ago (2 children)

How does someone get into the industry nowadays?

I have a Bachelor's Degree in Game Programming, experience in Unity and Unreal, C++ and C# expertise, professional level code, and all these recruiters keep ghosting or rejecting me. I've been rejected from entry-level jobs where I met all the basic and most of the bonus qualifications.

[–] [email protected] 11 points 9 months ago (1 children)

The industry is clearly changing a lot with AI now and it’s not clear where it’s gonna end up. Applying for jobs at entry level is gonna be tough, tough, tough when you’re competing against all these laid-off game programmers who are victims of the seismic shift in the whole tech industry in general. Applying as just one more resume on the pile was always a disadvantage but now I think it’s a lot worse.

I can only really tell you what worked for me in the past; I actually don’t have a complete answer for you. Having someone on the inside of the company who’s your advocate is key. I got one great interview because a couple of people who worked for the company had seen a hobby project I worked on when we were all in school together and so they knew I knew my stuff, another job came from people who’d worked at a client of my company and so they’d worked with me directly. I almost always got the job through “back channel” talking with people at the place I was going to be working, and then they put me in the pipeline as opposed to knocking on the door with resume in hand.

This is just guessing, but one idea if it were me trying to break in now, I think I would find an open-source project that’s games adjacent or that people in the games industry depend on. Start making projects with it, get involved in the development, become known in that little community as someone who knows their stuff. Contribute good stuff that takes the whole project forward. Then if you see a job opening at a company related to someone you have contact with from that whole endeavor, reach out to that person directly talking about the job. If they know you and that you genuinely know your stuff and they’ve worked with you and you’ve helped them, you are instantly higher up in the resume pile even than even someone who has a way more “qualified” resume.

You can’t fake it though. You have to actually be producing stuff that people can see the quality of, otherwise they’ll take away a totally different view of you. But idk, mess around with Gaussian splatting or an open-source game AI library or something, try to make something good and you can become known as someone who produces good stuff.

I’ve actually been away from the engineering world for some time now; it’s purely a hobby for me now so that’s just pure guessing. But that’s my thoughts on it for what they’re worth. And you wouldn’t have to stop applying for jobs or anything while you’re doing that; it’s just a way to progressively add some strength to your pitch over time.

[–] [email protected] 6 points 9 months ago

You're totally right. I'm no longer in that field but it's all about who you know and having a portfolio.

[–] [email protected] 2 points 9 months ago

It's difficult to get an entry level position without years of experience. Computer science or software engineering degrees are usually preferred over game dev degrees. The gaming positions on my university's alumni job board are all unpaid internships, mostly from Epic.