this post was submitted on 18 Jan 2024
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Never plays well in a collaborative game. The players will do something you don’t expect, you’ll try to force it anyway, and everyone will be pissed off.
I’d probably quit the campaign.
Seriously, don’t do this. It works in video games, but not a collaborative storytelling game. Find some other way to get them to the hells, such as enticing them with a quest and portal. Any plot that revolves around players losing a specific battle or doing some specific action is bound to fail.
I fucking hate it when video games do this too!