For me, I'm cool with barebones.
A player once wanted to persuade a government official to basically not do the paperwork, I asked him how he wanted to do that, and he sat for a minute trying to figure it out. What I ended up doing is just asking him how he'd like it to go, and he ended up saying something like "I want my character to just be suave and say something to make the guy swoon a bit". Called for a roll, he did alright, so I narrated the scene like I would an NPC and that was a success.
My player needed the idea, but that doesn't mean he needed to act out the idea. Without even knowing the idea it's "I want to roll persuasion. Does a 19 work?" and that's boring, but he didn't need to roleplay to succeed, either.