I'd like to request recommendations (spoiler free!) for games where you need to make choices, take sides, kill or not kill someone, follow or do not follow orders, but where the consequences actually matter - and most importantly, where the choices aren't "obviously good choice vs obviously bad choice".
Give me games where I can choose to side with one kingdom or another, but there's no clear moral high ground, or where I need to decide to save someone dear to me at the cost of innocent lives. I do not want things like "save all the children and get the happy ending and make flowers grow" versus "kill everybody and everything blows up and the world gets all its water replaced by acid".
[–]dsemy@lemm.ee1 point2 years ago* (last edited 2 years ago)
(1 child)
In Sekiro, while it is not made clear that the decision will end the game (after a boss fight), it is obviously a very important decision, so I don't think making the stakes actually high is bad design - the stakes being high is one of the reasons I like souls games.
I didn't like Nier Automata and didn't play it much, so I don't know about its abrupt endings, and how they are presented and handled.
Edit: I didn't mean to be rude in my last comment, I was being genuine - souls games are known for this stuff (not specifically abrupt endings, but rather abrupt meaningful choices).
Your reply made me realize however that it might just be Nier's implementation of the idea which you dislike, not the idea in general.