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[–] 24 points 2 years ago (7 children)

I thought this too, but unfortunately in terms of modding and general use they are very limited, afaik. When I looked into it, it boiled down to: There's an sdk to develop stuff for it and you can get root access but good luck trying to replace the os or anything like that. That being said, this is what I remember from ~2 years ago, so if it can be customised more now, please let me know. I kinda bought 2 in hopes of being able to do that :D

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  • [–] 10 points 2 years ago (1 child)

    I meant that I ought to use it for its intended purpose after all.

    (But yes, I would still like the option of replacing the OS.)

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  • [–] 6 points 2 years ago

    Honestly, I wouldn't bother replacing the OS. It'll more than make up for the cost in labor to just buy a raspberry pi and install the steam link software on it. The steam link hardware is not nearly beefy enough to do anything interesting with.

    I just let mine be a little magic box for couch gaming.

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  • [–] 1 point 2 years ago (2 children)

    Why would you need sdk? It's literally linux box. Just use GCC.

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  • [–] 1 point 2 years ago (1 child)

    It seems to be more for if you actually want something that makes use of the screen and gamepad input and then you can launch it from the UI.
    https://github.com/ValveSoftware/steamlink-sdk

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  • [–] 1 point 2 years ago* (last edited 2 years ago)

    Thanks for link. Seems like regular buildroot for crosscompilation. I'm more wondering if it is using X11, wayland or KMS/DRI.

    On the first glance seems to use dri. Basically linux box.

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