this post was submitted on 20 Dec 2023
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Adventure / Point-and-Click / Narrative Games
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GMTK has done some videos on this, and does great observations on the gameplay designs of some games.
For me, a good puzzle is when the concept is introduced to me bit by bit, then extended from there. Unfortunately this can be a bit of a fine balance as some game will literally dedicate too many levels for each new concept, and so the puzzles bore out easily.
In other news, I've really been enjoying Paquerette Down the Bunburrows. Don't mind the "( ≧∀≦) I luv bunnies <3 <3" theme, the puzzles are neat and gets progressively harder, and has nice collectibles and secrets that greatly extends the gameplay.
Thanks, I don't know these videos will watch.
Agree about the delicate balance of reusing a gimmick too much and it getting cumbersome. I recently replayed Broken Sword 3 and the moving blocks puzzles got very hiring fast but that might have also been the control system and speed of them.