this post was submitted on 08 Jul 2023
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I've been working primarily in Go for the past five years, including some extremely complex projects, and I have never once wished I had dependency injection. It has been wonderful. I have used dependency injection - previously I worked on a C# project for years, and that used DI - but I adore Go's simplicity and I never want to use anything else (except for JS for UI, via Electron or Wails for desktop).
Edit: If we're talking about dependency injection in the general sense (separation of concerns, modularization, loose coupling), then yeah I agree that's kind of critical to writing good, maintainable software. When I hear "dependency injection" I think of frameworks such as Unity, and that is what I was specifically talking about - I am very happy with the fact that I have felt zero need to use any framework like that over the last five years.
... until you've heard of Rust :)
(I think Go takes all mediocre language features together and makes an even more mediocre language TBH, take error handling for example, or generic programming (which I agree should be used sparingly, but is super useful if you need it))
I've heard of Rust. It sounds noisy and even more verbose than Go, which is already a fairly verbose language. I haven't had any reason to learn Rust, so I haven't done so. The error handling is annoying but at this point I don't really notice it any more. And as interolivary said, Go has generics now.
Yeah this was my initial reaction way back when I first heard of Rust as well (sometime around 2015 or so I think). TBF it's definitely not on the same level as e.g. Haskell. But it's generally I would say less verbose than go (or at least has verboseness where it makes sense compared to go IMHO).
A good article about this: https://matklad.github.io/2023/01/26/rusts-ugly-syntax.html
The generic system is also (way) less powerful compared to Rusts (The trait type system/type-classes is really a nice Haskell-inspired thing, that I don't want to miss anymore). Also the lack of sum types and proper pattern matching makes go more verbose IMHO.
*grumble*. I dabbled in Scala a few years back and I am really grumpy every time I remember that Go doesn't have sum types, pattern matching, and the closed union of types construction you can create with an abstract final class in Scala. I loved that last one and used the heck out of it. I would love to have a compiler-enforced guarantee that a set of types was closed and could not be extended.