this post was submitted on 10 Dec 2023
151 points (95.2% liked)
Games
16665 readers
827 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
It's possible to do much more though in terms of giving your character a backstory in a CRPG though.
As an example, Dragon Age Origins had a different solo mission at the beginning of the game for almost each race/class combination, and the choices and relationships you develop during those missions can come up in the main story.
As another example, Tyranny started the character creation process with a brief text-based choose-your-own-adventure story. The choices you made there not only influenced stuff that happened to you throughout the story, it also affected your starting relationship with certain factions.
Edit: like what if they did a small backstory mission depending on the background/class you picked which ended when the nautilus appeared and abducted Tav? That would be great and would make the city of Baldur's Gate feel more like home, which it's meant to.
I’d welcome that. Honestly, something of the sort may eventually end up in the game at the rate updates have been coming out. Feature creep must have been a constant worry given what BG became in the end.
I get the feeling that the level of popularity was a bit of a surprise, and that its warranted expanding some features beyond what was initially planned. I can see a lot of features becoming massive time sinks with diminishing returns otherwise.