this post was submitted on 02 Dec 2023
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submitted 11 months ago* (last edited 11 months ago) by [email protected] to c/[email protected]
 

Edit: Spleling

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[–] [email protected] 32 points 11 months ago* (last edited 11 months ago) (10 children)

Mazes, riddles, color coordinated pictures, I think the cereal boxes point is actually a good idea for a kernel of a puzzle.

This post just made it very real to me how I could DM a game.

Cool cool cool

[–] [email protected] 15 points 11 months ago (9 children)

As a forever DM, it's pretty fun to DM and I think everyone should give it a shot

Especially if you enjoy the roleplay aspect, you get to roleplay so much

[–] [email protected] 8 points 11 months ago (8 children)

I do like roleplay, I write stories for fun already.

How did you get started?

[–] [email protected] 4 points 11 months ago (1 children)

Not the person you asked, but another forever dm who likes it.

I fell into it because I wanted to play and the best way to control scheduling was to run the game.

If you like to write stories that's wonderful - take a look at some of the pre generated adventures in any system to understand how the different components work in pen and paper games. Just remember that no plot can survive contact with the players unscathed (after all it's group story telling)- and some level of improve skill will help the overall experience. After that just have fun.

[–] [email protected] 2 points 11 months ago (1 children)

Makes sense, I think I can roll with the punches.

That's also really good point about being able to keep a consistent schedule. I think I'd prefer to be able to have the adventure on time.

[–] [email protected] 2 points 11 months ago (1 children)

You can't. You can do better sometimes but there will still be hiccups. As far as I'm aware the groups most likely to be actually consistent have been playing together since they were in school.

This isn't meant to be discouraging at all! The opposite in fact. Don't let those hiccups, common or rare, stop you. Just be aware of their possibility and ready to adapt. Ability to adapt is the most useful tool in the GM toolbox at the table and approaching it.

[–] [email protected] 3 points 11 months ago

Haha, yea that's rings true as well, good reality check.

Thank you

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