▲ 690 ▼ Good advice for DMs old and new alike (files.catbox.moe) submitted 2 years ago* by Gormadt@lemmy.blahaj.zone to c/rpgmemes@ttrpg.network 60 comments fedilink hide all child comments Edit: Spleling
[–] Varyk@sh.itjust.works 8 points 2 years ago (2 children) I do like roleplay, I write stories for fun already. How did you get started? permalink fedilink source parent hideshow 4 child comments replies: [–] Gormadt@lemmy.blahaj.zone [S] 10 points 2 years ago (1 child) Basically I just figured out what I needed to know for the bare minimum to run a game Then my friends and I discussed it and that I was really new at it so things might be rough, and the DM screen is basically a quick reference guide for things you'll need to know That was back in the days of DnD 3.5 With the new group I've got we decided to do 5e (which I had never ran before) so I picked up a starter set and ran it from there, which was really easy to do A few quick tips for you: don't be afraid to improvise, don't be afraid to ask for a moment to look something up, don't worry about doing different voices for everyone you roleplay as it ain't necessary, and most of all have fun Basically the biggest hurdle for DMing was getting past my nerves to actually commit to a date permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 7 points 2 years ago (1 child) Very cool, thank you for taking the time to explain. It does sound really fun. I'm going to be traveling for a while, I wonder how popular d&d is abroad permalink fedilink source parent hideshow 2 child comments replies: [–] Doug@midwest.social 1 point 2 years ago (1 child) Not to just keep replying to you but it's also very doable online if you can't find players where you are permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (last edited 8 months ago) ohet permalink fedilink source parent [–] rolaulten@startrek.website 4 points 2 years ago (1 child) Not the person you asked, but another forever dm who likes it. I fell into it because I wanted to play and the best way to control scheduling was to run the game. If you like to write stories that's wonderful - take a look at some of the pre generated adventures in any system to understand how the different components work in pen and paper games. Just remember that no plot can survive contact with the players unscathed (after all it's group story telling)- and some level of improve skill will help the overall experience. After that just have fun. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) Makes sense, I think I can roll with the punches. That's also really good point about being able to keep a consistent schedule. I think I'd prefer to be able to have the adventure on time. permalink fedilink source parent hideshow 2 child comments replies: [–] Doug@midwest.social 2 points 2 years ago (1 child) You can't. You can do better sometimes but there will still be hiccups. As far as I'm aware the groups most likely to be actually consistent have been playing together since they were in school. This isn't meant to be discouraging at all! The opposite in fact. Don't let those hiccups, common or rare, stop you. Just be aware of their possibility and ready to adapt. Ability to adapt is the most useful tool in the GM toolbox at the table and approaching it. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago Haha, yea that's rings true as well, good reality check. Thank you permalink fedilink source parent
[–] Gormadt@lemmy.blahaj.zone [S] 10 points 2 years ago (1 child) Basically I just figured out what I needed to know for the bare minimum to run a game Then my friends and I discussed it and that I was really new at it so things might be rough, and the DM screen is basically a quick reference guide for things you'll need to know That was back in the days of DnD 3.5 With the new group I've got we decided to do 5e (which I had never ran before) so I picked up a starter set and ran it from there, which was really easy to do A few quick tips for you: don't be afraid to improvise, don't be afraid to ask for a moment to look something up, don't worry about doing different voices for everyone you roleplay as it ain't necessary, and most of all have fun Basically the biggest hurdle for DMing was getting past my nerves to actually commit to a date permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 7 points 2 years ago (1 child) Very cool, thank you for taking the time to explain. It does sound really fun. I'm going to be traveling for a while, I wonder how popular d&d is abroad permalink fedilink source parent hideshow 2 child comments replies: [–] Doug@midwest.social 1 point 2 years ago (1 child) Not to just keep replying to you but it's also very doable online if you can't find players where you are permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (last edited 8 months ago) ohet permalink fedilink source parent
[–] Varyk@sh.itjust.works 7 points 2 years ago (1 child) Very cool, thank you for taking the time to explain. It does sound really fun. I'm going to be traveling for a while, I wonder how popular d&d is abroad permalink fedilink source parent hideshow 2 child comments replies: [–] Doug@midwest.social 1 point 2 years ago (1 child) Not to just keep replying to you but it's also very doable online if you can't find players where you are permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (last edited 8 months ago) ohet permalink fedilink source parent
[–] Doug@midwest.social 1 point 2 years ago (1 child) Not to just keep replying to you but it's also very doable online if you can't find players where you are permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (last edited 8 months ago) ohet permalink fedilink source parent
[–] Varyk@sh.itjust.works 2 points 2 years ago* (last edited 8 months ago) ohet permalink fedilink source parent
[–] rolaulten@startrek.website 4 points 2 years ago (1 child) Not the person you asked, but another forever dm who likes it. I fell into it because I wanted to play and the best way to control scheduling was to run the game. If you like to write stories that's wonderful - take a look at some of the pre generated adventures in any system to understand how the different components work in pen and paper games. Just remember that no plot can survive contact with the players unscathed (after all it's group story telling)- and some level of improve skill will help the overall experience. After that just have fun. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) Makes sense, I think I can roll with the punches. That's also really good point about being able to keep a consistent schedule. I think I'd prefer to be able to have the adventure on time. permalink fedilink source parent hideshow 2 child comments replies: [–] Doug@midwest.social 2 points 2 years ago (1 child) You can't. You can do better sometimes but there will still be hiccups. As far as I'm aware the groups most likely to be actually consistent have been playing together since they were in school. This isn't meant to be discouraging at all! The opposite in fact. Don't let those hiccups, common or rare, stop you. Just be aware of their possibility and ready to adapt. Ability to adapt is the most useful tool in the GM toolbox at the table and approaching it. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago Haha, yea that's rings true as well, good reality check. Thank you permalink fedilink source parent
[–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) Makes sense, I think I can roll with the punches. That's also really good point about being able to keep a consistent schedule. I think I'd prefer to be able to have the adventure on time. permalink fedilink source parent hideshow 2 child comments replies: [–] Doug@midwest.social 2 points 2 years ago (1 child) You can't. You can do better sometimes but there will still be hiccups. As far as I'm aware the groups most likely to be actually consistent have been playing together since they were in school. This isn't meant to be discouraging at all! The opposite in fact. Don't let those hiccups, common or rare, stop you. Just be aware of their possibility and ready to adapt. Ability to adapt is the most useful tool in the GM toolbox at the table and approaching it. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago Haha, yea that's rings true as well, good reality check. Thank you permalink fedilink source parent
[–] Doug@midwest.social 2 points 2 years ago (1 child) You can't. You can do better sometimes but there will still be hiccups. As far as I'm aware the groups most likely to be actually consistent have been playing together since they were in school. This isn't meant to be discouraging at all! The opposite in fact. Don't let those hiccups, common or rare, stop you. Just be aware of their possibility and ready to adapt. Ability to adapt is the most useful tool in the GM toolbox at the table and approaching it. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago Haha, yea that's rings true as well, good reality check. Thank you permalink fedilink source parent
[–] Varyk@sh.itjust.works 3 points 2 years ago Haha, yea that's rings true as well, good reality check. Thank you permalink fedilink source parent