this post was submitted on 01 Dec 2023
138 points (100.0% liked)

the_dunk_tank

15915 readers
32 users here now

It's the dunk tank.

This is where you come to post big-brained hot takes by chuds, libs, or even fellow leftists, and tear them to itty-bitty pieces with precision dunkstrikes.

Rule 1: All posts must include links to the subject matter, and no identifying information should be redacted.

Rule 2: If your source is a reactionary website, please use archive.is instead of linking directly.

Rule 3: No sectarianism.

Rule 4: TERF/SWERFs Not Welcome

Rule 5: No ableism of any kind (that includes stuff like libt*rd)

Rule 6: Do not post fellow hexbears.

Rule 7: Do not individually target other instances' admins or moderators.

Rule 8: The subject of a post cannot be low hanging fruit, that is comments/posts made by a private person that have low amount of upvotes/likes/views. Comments/Posts made on other instances that are accessible from hexbear are an exception to this. Posts that do not meet this requirement can be posted to [email protected]

Rule 9: if you post ironic rage bait im going to make a personal visit to your house to make sure you never make this mistake again

founded 4 years ago
MODERATORS
 

https://ma.fellr.net/@fell/111504811722666890


Text from image:

You won't like hearing this, but video games must become more expensive. When I was little, my dad got me a PlayStation 2 for christmas, but without any games. My mum was very generous and took me out to pick two games for it. They were 60€ each. Nowadays you would call those full-price games. But now, 20 years later, a full-price game is still about 60€. If you correct that for inflation, it should really be 86€ now. And that's not even covering the fact that games have massively increased in visual fidelity, which is much more expensive to produce. If you don't want games to be littered with microtransactions or ads, then you have to accept that a regular video game must be at least 90€. (98 USD, 77 GBP, 149 AUD, 134 CAD) #Gaming #GameDev #GameDevelopment #Steam #Inflation #Economy #PlayStation


Can't wait to buy the next installment of insert sports game here/call of duty for 100 USD base, 200 for the dlc, maybe even 300 for the ultimate deluxe extreme version.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 26 points 11 months ago (3 children)

The audience size when this person was little was a tiny fraction of the size of the audience today.

[–] [email protected] 34 points 11 months ago* (last edited 11 months ago) (1 children)

In their first year of sales, GTA 3 sold 4 million copies, and GTA 5 sold 45 million. If we adjust for both inflation and increased sales to make the same amount of money, GTA 5 should have sold for $6.60 a copy.

[–] [email protected] 14 points 11 months ago (1 children)

I mean GTA 3 was not the peak of the GTA series. San Andreas sold 18 million copies on the PS2 alone, with nearly 30 million copies sold across all systems by 2011.

[–] [email protected] 19 points 11 months ago

San Andreas released in 2004, so 30 million in 7 years. GTA V released in 2013, and in 2020 it had sold 130 million copies.

San Andreas launched at $50 a copy, which adjusted to 2013 dollars is $63 a copy. $50 * 30M copies / 130M copies = 14.53 To make the same amount of money GTA V should’ve had a launch price of ~$14.50. Better, but not by much. Video game prices should be lower.

[–] [email protected] 19 points 11 months ago* (last edited 11 months ago)

Also, games 20-30 years ago came on ROM cartridges which were relatively expensive to manufacture compared to optical discs. There's a reason Nintendo 64 games were usually more expensive than Playstation games.

Now most games come in the form of a digital download, or an optical disc that just prompts a digital download anyway. And they both cost $60-$70

[–] [email protected] 11 points 11 months ago* (last edited 11 months ago) (2 children)

I mean it depends. The PS2 is the console with the most sales of all time, over 150 million units sold. It had the biggest install base in AAA gaming history. A lot of game franchise's biggest sellers are still from the PS2 era. Need For Speed Most Wanted sold 18 million copies on all systems, which is still their record seller. GTA San Andreas sold 18 million on the PS2 alone, and nearly 30 million across all systems. Only GTA 5 with it's billion re releases is more popular. Metal Gear Solid 2 is still holds the sales record for the franchise, with 7.4 million copies sold. Gran Turismo 3 is still the best selling Gran Turismo game with 15 million copies sold.

Honestly I think the gaming audience size peaked in the late PS2/Xbox - early PS3/X360 era in the mid 2000s. The 2008-09 financial crash hit the gaming industry hard, you can see that through total console sales. It basically extended the life of the PS3 and Xbox 360 by over 3 years, and they still had dissapointing sales numbers. Gaming is an expensive hobby for the majority of the world. I only think gaming is starting to recover now on the AAA front, you can see with the amount of sales the Nintendo switch and PS4 achieved in the late 2010s.

[–] [email protected] 8 points 11 months ago

Gaming is an expensive hobby for the majority of the world.

The upfront cost is high, but the durability of the product makes it very cheap by hours-consumed. I spent around $350 to get my ~~Halo Playing Machine~~ X-Box back in 2001, but holy fuck did my friends and I ever play the bajezus out of that one hit classic. Hundreds of hours, easily. Probably over a thousand if you count each of my friends. Compare that to an equivalent number of DVD rentals or frames of bowling or drinks at the local bar. Way cheaper than after school sports classes or summer camps. Cheaper even than a pair of roller blades and protective kit (and way cheaper than medical bills).

Second-hand games (excluding the vintage collector's market) make the hobby cheaper still. Right now, I can get a used PS4 and a fist-full of classics for half what I paid to play Halo, fairly easily.

Getting games day-of release is still a rich kid's hobby. But nothing is stopping you from burning a hundred hours playing Starcraft or Mario Galaxy for pocket change.

[–] [email protected] 4 points 11 months ago (1 children)

You're fixating on individual game sales over the total market. 2008-2009 did not really hit the industry hard. There is a mid-generation lul in the market for consoles that occurs in each console generation but besides that gaming really wasn't particularly affected at all.

I also think you're fixated on console here when PC and mobile platforms have exploded, particularly outside of NA/EU.

What this graph doesn't tell you is that the market is nearly double what this graph shows now, $270bn.

You can't just say "mobile doesn't count" either when the top mobile games are HoK - a moba very similar to League, Genshin Impact which is just a port of pc/console, PubG which is yet another serious game, Roblox, etc etc. The mobile platform is a serious platform at this point where the highest revenue games are genuinely serious games.

[–] [email protected] 2 points 11 months ago (2 children)

Who was playing mobile games in 1996 and what kind of phone would even allow such a thing?