this post was submitted on 27 Nov 2023
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[โ€“] [email protected] 11 points 11 months ago (4 children)

A single-player fantasy game with no skill points/upgrades beyond equipment. I want the entirety of the progression to be the skills of the player. You end up losing fights to more than one goblin at a time, but then you learn to start dealing with groups. A long enough time pasts and you're slaughtering hordes of enemy like clockwork. But if someone took control of your character they'd still lose to a goblin or two.

I want something where split second reaction times and skill determine how a fight goes. Both me and the enemy should be able to kill each other in 2-3 seconds given the right circumstances. I want extremely punishing mechanics for both enemies and the player. Something like a first-person Hotline Miami but with really good swordplay.

[โ€“] [email protected] 5 points 11 months ago (1 children)

You literally just described dark souls and what has become the entire souls-like genre, though to be honest I've played dozens of souls-likes and most of them fail completely at it. Just play dark souls.

[โ€“] [email protected] 1 points 11 months ago (1 children)

They said no skill points. DS games are built entirely around how skill points are distributed.

I thought Sekiro fit the most out of the From Soft games, since there's very little customization, and when you win it's all you.

[โ€“] [email protected] 1 points 11 months ago (1 children)

Skill points in dark souls are helpful but entirely unnecessary. See the wealth of Soul Level 1 runs on YouTube if you don't believe me. I've personally completed the 2nd and 3rd games without adding a single skill point, and I'm definitely not that good. But yes, Sekiro fits the bill also.

[โ€“] [email protected] 1 points 11 months ago (1 children)

I mean yeah, I guess they're optional if you're already an expert in the game's mechanics. Level 1 DS runs are pretty niche, and someone who is clearly new to the genre entirely isn't going to start playing like that. For most people, "builds" are what Dark Souls games are all about.

[โ€“] [email protected] 1 points 11 months ago (1 children)

but that is what OP was asking for. The game works fine without skill points. I just answered the question man.

[โ€“] [email protected] 0 points 11 months ago (1 children)

"Works fine" yeah ok. Give a newbie a copy of DS1 and tell them they're not allowed to level up. See how long they play.

Like we get it, you're good at the hard video game. This person wasn't asking to be tortured, and I don't think "play Dark Souls (for the first time) and just ignore the leveling system," is a good suggestion for anybody, let alone someone who seems wholly unfamiliar with the genre.

[โ€“] [email protected] 0 points 11 months ago (1 children)

Holy fuck dude LET IT GO. This has nothing to do with "newbies". Did you even read the fucking OP? When I answered a simple question I didn't expect to be harassed by a butthurt baby that just couldn't git gud. I don't think you should be on the Internet. It's clear you can't handle it.

[โ€“] [email protected] 0 points 11 months ago

Yikes ๐Ÿ˜ฌ

[โ€“] [email protected] 2 points 11 months ago

This kind of sounds like the Dark Souls genre: twitch-reaction gaming which is super punishing.

[โ€“] [email protected] 0 points 11 months ago

Sekiro fits many of the things in your first one. Very little skill progression, and no weapons/equipment or "builds."

Many of the bosses seem literally impossible at first, but the feeling you get when you finally learn the patterns and beat them is second to none.

Incredible game, though I might be biased as it's probably in my top 3 games of all time.