this post was submitted on 29 Jun 2023
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Tabletop Gaming

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All things relating to and about tabletop gaming and board gaming generally!


See also Tabletop Gaming's sister community Gaming.


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Hi everyone, I thought I'd say hi in this new community as a new moderator. I'm Foon (she/her), and I love table top games. My partner and I have been gaming a lot in the past 5 years or so, and we have a bunch of friends that turned into boardgamers too, and boardgamers that we turned into friends. So on average we get almost a game a day in.

I'm excited to discuss all things tabletop gaming with you all. Some of my favourite games are Gloomhaven/Frosthaven, Spirit Island, Aeon's End, Terraforming Mars.

What are y'all's favourite games?

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[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Just try to let go of the “well I’ve always done it this way” which I know is easier said than done.

Definitely easier said than done... I'm sure I'd really struggle with that.

I think the Familiar example is a great explanation. It really does sound much cooler. In 5e, you don't really get a whole lot of meaningful choices after level 3 or so.

It’s an indie solo journaling RPG called Apothecaria

Based on this description, you seem to have picked up my "vibes" pretty well :D It sounds super cute. I'm not sure about the solo aspect, though. I generally don't enjoy solo gaming as much, and especially TTRPGs are something I do with friends.

But generally, I like whimsical and cute settings. I'm much more of a fantasy person than scifi. Also not looking for dystopian worlds, right now that's not something my group would handle well. Also a big fan of strange creatures (for example the Feywild is my favourite realm in D&D) and animals. Generally looking for more wholesomeness. More "Help the Forest Queen and her pack of magical forest creatures get rid of the creeping blight in the forest" rather than "A cabal of evil people has released a monster that's set to devour all the poor people".

Edit: Also, a strong bonus would be tight rules. With little ambiguity. So players can have clear expectations of the consequences of their actions, rather than just "GMs discretion".

Does that help at all? I'm excited to learn about new systems.