this post was submitted on 21 Nov 2023
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Climate change has the same "going through it in real life" trait as Pandemic has.
@boardgames
Yeah, that's true, but I feel the message will be more hopeful for some reason. One is simulating the situation we are in and how we get out (climate change), the other is simulating going back into another pandemic after already having gone through a real one. It's a subtle difference.
I think we are all interested in solving climate change, but personally feel inept as the problems are bigger than an individual can manage. Like, my personal recycling is not going to save the planet. It's going to take large geopolitical and technological changes. A game where I can simulate being in the position to make those large impactful changes sounds really cool and empowering, and hopeful. And the cooperative aspect of it brings in the community aspect of us all working together to solve a global problem.
I also think this can be a really great way to simplify the complexity of the issue to kids in a fun way, while giving them ideas on how it can be solved, and ultimately teach them that this issue is solvable...because it must be solved.
I guess I see pandemics as still an unsolved and dangerous issue, although of course not as bad and important as climate change is, so I still have a hard time seeing the difference.
I didn't mean to rain on your parade and I hope you end up enjoying the game.👍🏻
For me, buying new board games is something that's riddled with climate guilt. It's one of my own biggest footprint leaks. And this theme, I feel, would remind me everytime I'm playing the game about that. Which I guess is a good thing.
I already have nine co-op games so I'm set for a while*. If peeps in my part of the world need to fill up seats for Daybreak I'd be willing to give it a spin on someone else's copy. 🫡
Leacock has made some great games.
*: Actually I kind of needed this thread because I've been eyeing Unfathomable today but I guess I don't need a tenth coop game right now. This is the irony of Daybreak's theme—it's meant to inspire the fight against climate change and as such it reminds me to not buy games much more than a plastic pile like Unfathomable can.
@boardgames
I didn't take it as raining on my parade, so you're all good there buddy.
And as for the topic of board gaming being sustainable or unsustainable in and of themselves, the creator actually touches on this in his backerkit page. I think it's an interesting thing to talk about.
https://www.backerkit.com/c/projects/alex-hague/daybreak#story_section_380
There are no plastics in the game and they are doing their best to lessen or reduce the climate impact of making and distributing the game. Might be worth a look if you are interested to see their approach.
Oh, that is wonderful!
Yeah, I've been reading Nick Bentley, he's like been wary of even simple abstracts, let alone a full euro. I'm still gonna cut down overall (not buying new hardware is better than buying harm-reduced hardware) but I'm glad they're trying to harm-reduce! 👍🏻
Makes me more interested in the game.
@boardgames
Totally understandable! There's always TTS too to try it out. I'm sure it'll be added if it hasn't already.