this post was submitted on 19 Nov 2023
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Just chiming in to say that this is a garbage take. Games that are successfully designed to be addicting to adults are fishing with dynamite when it comes to targeting kids whose pre-frontal cortexes are still developing and lack the judgement and self-control to know when enough is enough.
Putting the onus on the parent isn't fair, either. On one side there's a massive corporation who employs psychologists to make their product more addicting. On the other side is a parent (or parents) who, yes, at worst are absentee and use screens as babysitters, but a lot of parents I see who struggle with this mean well but just don't understand this world. They're younger gen X or older millennials who weren't into video games growing up, aren't tech-literate the same way that this writer is, and simply want to help their kids get involved in the same stuff their friends are. They accidentally expose their kids to this greedy machine that wants to consume their every waking moment and thought for profit.
Yeah people really should experience candycrush before laughing something like this off, it's genuinely addictive.